Hi,

qsynth doesn't seem to be happy. I tried @rsadowskis version from August last 
year, but also updated to 0.9.12.

20:40:55.637 Qsynth1: Synthesizer engine terminated.
20:40:58.001 Qsynth1: Creating synthesizer engine...
20:40:58.004 Qsynth1: Loading soundfont: 
"/usr/local/share/generaluser-gs/GeneralUser_GS.sf2" (bank offset 0)...
20:40:58.193 Qsynth1: Loading soundfont: 
"/home/sebastia/mucke/downloads/_MIDI/arachno/Arachno SoundFont - Version 
1.0.sf2" (bank offset 1)...
20:40:58.794 Qsynth1: Creating audio driver (file)...
20:40:58.795 Qsynth1: Failed to create the audio driver (file). Cannot continue 
without it.
fluidsynth: error: Unknown string setting 'midi.sndio.device'
fluidsynth: error: Unknown string setting 'audio.jack.id'
fluidsynth: error: Unknown integer parameter 'audio.jack.autoconnect'
fluidsynth: error: Unknown integer parameter 'audio.jack.multi'


also, in the past, the audio driver was "sndio", now fluidsynth only has "file" 
and "sdl2" available.

Sebastian


On Saturday, January 20, 2024 17:36 CET, "Sebastian Reitenbach" 
<sebas...@l00-bugdead-prods.de> wrote:

> On Saturday, January 20, 2024 10:37 CET, Rafael Sadowski 
> <raf...@sizeofvoid.org> wrote:
> 
> > On Thu Jan 18, 2024 at 10:55:59PM +0100, Solène Rapenne wrote:
> > > Le mercredi 17 janvier 2024 à 12:01 -0500, Thomas Frohwein a écrit :
> > > > Hi,
> > > > 
> > > > Following up on [1], I adjusted the fluidsynth diff to the latest
> > > > version 2.3.4. Got interested in this when revisiting simutrans [2]
> > > > which looks for fluidsynth>=2.1. I tested fluidsynth with shockolate
> > > > and generaluser-gs-soundfont which works as previously. I assume from
> > > > looking at the prior discussion that updating fluidsynth would require
> > > > updating qsynth (see [3]).
> > > > 
> > > > One (minor?) issue is that the test binaries aren't built and so `make
> > > > test` doesn't show any useful results. I looked a little through the
> > > > cmake files and couldn't spot the problem, but that could probably be
> > > > revisited later...?
> > > > 
> > > > ok to catch up our fluidsynth port?
> > > > 
> > > 
> > > I don't have much opinion about the diff, but the ports using
> > > audio/fluidsynth all build well with it
> > 
> > Double checked. OK to update fluidsynth!
> > 
> 
> Only stumbled upon this threat right now. I'll see to get qsynth updated as 
> well.
> 
> Sebastian
>

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