Haven't heard from Vlad yet so forwarding the question to the list instead.

/Markus

-------- Original Message --------
Subject: Re: UPDATE: games/wesnoth (1.2.5 => 1.2.6)
Date: Fri, 10 Aug 2007 00:30:02 +0200
From: Markus Bergkvist <[EMAIL PROTECTED]>
To: Vlad Glagolev <[EMAIL PROTECTED]>
References: <[EMAIL PROTECTED]>

Hi,
I'm not all to familiar with ports, but the changelog for 1.2.6 mentions a
.desktop entry added, shouldn't that be part of PLIST too then?

/Markus

Vlad Glagolev wrote:
Version 1.2.6:
 * WML engine
   * fix [variables] not working properly in scenarios (bug #9342)
 * language and i18n:
   * updated translations: British English, Danish, Finnish, Spanish, Swedish
   * updated DejaVuSans font to version 2.18
 * user interface:
   * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
   * Add an additional line below the minimap in the "Multiplayer->Create game"
     screen that displays the size of the selected map. (patch #776 by uso)
   * Show the (possibly bogus) GPV and fog settings of games with "Use map
     settings" on in a darker font. (patch #771 by uso)
 * misc:
   * added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
   * added a .desktop entry for the editor so that it is shown in the kde/gnome
     menu
   * the unit name generation could with different locales call get_random() a
     different number of times. This lead to different names and traits.
     Changed to call random a fixed number of times which fixes the traits.


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