i've been working through the upgrade paths again and i think is what we need, given that we can't do godot-3.x -> godot3-3.x because the setup needed for that will cause issues for later updates for godot-4.x
current pkgname current dir new pkgname new dir godot-3.6.2p0 games/godot,-main godot3-3.6.2 games/godot/pack1,-main godot-sharp-3.6.2p0 games/godot,-sharp godot3-sharp-3.6.2 games/godot/pack1,-sharp godot-tools-3.6.2p0 games/godot,-tools godot-editor-4.6.1 games/godot/pack3,-editor godot4-4.4.1p0 games/godot4,-main godot44-4.4.1 games/godot/pack2 godot4-editor-4.4.1p0 games/godot4,-editor godot-editor-4.6.1 games/godot/pack3,-editor (new) - godot-4.6.1 games/godot/pack3,-main (new) - godot-editor-4.6.1 games/godot/pack3,-editor quirk for godot-sharp -> godot3-sharp pack1/pkg/PLIST-sharp: @pkgpath games/godot,-sharp quirk for godot4 -> godot44 pack2/pkg/PLIST: @pkgpath games/godot4,-main quirk for godot-tools -> godot-editor quirk for godot4-editor -> godot-editor pack3/pkg/PLIST-editor: @pkgpath games/godot,-tools and @pkgpath games/godot4,-editor (no quirk needed as stem is the same): pack3/pkg/PLIST-main: @pkgpath games/godot,-main and those will be the only @pkgpath markers
