On Sun, Sep 07, 2008 at 07:06:03PM +0300, Antti Harri wrote: >> Also, you depend on -data for both server and client. Since the game >> works with the official data files too, this may not be needed. > > What do you mean by "official" ? I still think that user shouldn't > have to install the data separately so my opinion is to keep the dependency > as it is.
The original Q3A pk3 files. I just found it annoying that having the OA pk3 files around (in /usr/local/share/openarena) means that when playing Q3A some of the textures are replaced with OA alternatives. Maybe there's a workaround for this, haven't looked that far yet. >> I'm in no position to fix that particular bug (although I'd love to >> see it fixed too), but I'm happy to report that -server works on >> sparc64 (as in, it runs and it plays a game with a couple of bots). > > What about client on sparc64? I assume it fails but I want to be sure. Have not tried the sparc64 client as I don't have video out on my Netra. I was merely considering it for a server. However, it turns out that I'm an idiot - I was running the server on my i386 machine when I thought I was logged into the sparc64. Upon closer inspection, sparc64 does *not* run the server. It loads fine, but when you try to start a game, it receives signal 10 (SIGBUS, as far as I can tell) which I think means that it does some unaligned memory access. Still trying to get a server running properly... Cheers, Paul 'WEiRD' de Weerd -- >++++++++[<++++++++++>-]<+++++++.>+++[<------>-]<.>+++[<+ +++++++++++>-]<.>++[<------------>-]<+.--------------.[-] http://www.weirdnet.nl/