On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote: > hello ports@, > > here is another doom engine ;) this one is again complete different goals > this time from prboom and from chocolate-doom; it concentrates on nice > eye-candy (thus requiring opengl). It is heavily modified from the original > Doom source while you can play the game just fine and it 'feels' like doom, > this one will look much different. You can also play Heretic or Hexen with it, > a nice bonus, as we don't yet have any ports that will play the latter two > games at all (i am tracking more 'vanilla' versions of those as well, not > to worry for those of you without high-end graphics). >
attached is an updated tarball for this port also including a pkg/MESSAGE file similar to the one for my port of Chocolate Doom; it outlines how to run the game and that if you install the audio/timidity port the Doomsday Engine will automatically make use of it giving you game music. tested and still builds fine on two different i386 installations, other feedback still appreciated. regards, -ryan
deng.tgz
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