On Mon, Oct 27, 2008 at 03:12:55AM +0000, Jacob Meuser wrote: > > perhaps some of you have noticed a new sound library has come to > base (sio_open(3)), and aucat(1) can act as a sound server. > > this makes SDL use the new library by default (if SDL_SUDIODRIVER is not > set in the environment, or you can explicitly set SDL_AUDIODRIVER=libsndio). > > playing games is fun testing ;) > > if you use the aucat server, you may want to start it like > $ aucat -b 16384 -l (or even -b 8192 if you have a "faster" machine) > or you might have a longer than desired latency between seeing things > happen and hearing the associated sound. > > some things are much better for me with this than the current audio(4), > backend, such as quake2 on an azalia(4) that has limited sample rates. > > -- > [EMAIL PROTECTED] > SDF Public Access UNIX System - http://sdf.lonestar.org
Works very well here, tested with Quake III/ioquake3 and Quake I/Darkplaces- engine. Especially under load (== higher graphical settings) longer sounds get distorted, zooooooooooooooom becomes zooooockroooooockroooom. Is this avoidable somehow? Great work! Alf Btw., is there a recommended "bestest" audiocard for OpenBSD? I have 2 Soundblaster Live here (they work ok): emu0 at pci5 dev 0 function 0 "Creative Labs SoundBlaster Live" rev 0x08: apic 4 int 20 (irq 3) audio0 at emu0 emu1 at pci5 dev 1 function 0 "Creative Labs SoundBlaster Live" rev 0x0a: apic 4 int 19 (irq 11) audio1 at emu1