Dawe wrote:
> Jonathan Gray wrote:
>> please test, on your favourite !i386 arch especially.
>>
> 
> Tested with "Beneath a Steel Sky" and "Day of the Tantacle" on amd64 and
> powerpc.
> On amd64 both games worked fine.
> On powerpc DOTT worked but with BASS there's a segmentation fault right
> after the intro.
> 
> Here's the backtrace:
> (gdb) backtrace
> #0  0x01d8780c in Sky::Debug::script (command=0, scriptData=0x2d00203c)
>     at endian.h:137
> #1  0x01d8d480 in Sky::Logic::script (this=0x2b144800, scriptNo=22348,
>     offset=1) at engines/sky/logic.cpp:1267
> #2  0x01d8be40 in Sky::Logic::logicScript (this=0x2b144800)
>     at engines/sky/logic.cpp:193
> #3  0x01d8bd5c in Sky::Logic::engine (this=0x2b144800)
>     at engines/sky/logic.cpp:160
> #4  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> #5  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> #6  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> #7  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> #8  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> #9  0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00)
>     at engines/sky/sky.cpp:207
> Previous frame inner to this frame (corrupt stack?)
> 

I checked if this is a regression, it's not. The current 0.13.1p0
package has the same issue on powerpc.

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