Dawe wrote: > Jonathan Gray wrote: >> please test, on your favourite !i386 arch especially. >> > > Tested with "Beneath a Steel Sky" and "Day of the Tantacle" on amd64 and > powerpc. > On amd64 both games worked fine. > On powerpc DOTT worked but with BASS there's a segmentation fault right > after the intro. > > Here's the backtrace: > (gdb) backtrace > #0 0x01d8780c in Sky::Debug::script (command=0, scriptData=0x2d00203c) > at endian.h:137 > #1 0x01d8d480 in Sky::Logic::script (this=0x2b144800, scriptNo=22348, > offset=1) at engines/sky/logic.cpp:1267 > #2 0x01d8be40 in Sky::Logic::logicScript (this=0x2b144800) > at engines/sky/logic.cpp:193 > #3 0x01d8bd5c in Sky::Logic::engine (this=0x2b144800) > at engines/sky/logic.cpp:160 > #4 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > #5 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > #6 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > #7 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > #8 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > #9 0x01d7a208 in Sky::SkyEngine::go (this=0x24525f00) > at engines/sky/sky.cpp:207 > Previous frame inner to this frame (corrupt stack?) >
I checked if this is a regression, it's not. The current 0.13.1p0 package has the same issue on powerpc.