On Thu, Apr 28, 2011 at 2:39 PM, Landry Breuil <lan...@rhaalovely.net> wrote:
>>   3. Should I make a separate RenderTexture port instead, and patch
>>      OpenCSG to depend on that?
>
> That would be better, if more stuff want to depend on it later. If not..
> your call.

I think I'll leave it bundled for the time being then.  It's just one
.cpp and one .h file, and RenderTexture upstream doesn't even bother
distributing a real Makefile with it.

>>   4. libopencsg.so depends on symbols from libGLEW.so, but upstream
>>      doesn't actually link it against libGLEW.so, so I only added
>>      graphics/glew to BUILD_DEPENDS rather than LIB_DEPENDS.  Is this
>>      correct, or should I patch it to link against libGLEW.so and/or
>>      add to LIB_DEPENDS instead?
>
> It all depends if a binary linked with it fails at runtime or not. I'm
> not sure if there are previous similar things with libGL*.so.
> Explicitely linking with it might be safer.

Will do.

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