On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote:
> Hi,
> 
> Attached is a port of odamex, a doom engine specialising in making
> multi-player games as easy as more modern fps, join/leave during games
> etc.  More than 4 players are also supported. 
> 
> There is a weekly game every Saturday night, exact times are usually
> posted on odamex.net.  The engine supports BOOM extensions and a couple
> extra map editing features, so fancier levels can be played.
> 
> It should respect the same data directories as the other doom engines,
> so if you already have any iwads installed you're good to go.

I have tried to split odamex into subpackages so that -server and -data
can be installed without the client (for non-x11 servers)

Howveer I am not sure if I have done this correctly, and it won't 
finish packaging due to an unknown install target.

ninja: error: unknown target 'install'

I read through /usr/ports/devel/cmake/cmake.port.mk and it seems
to check if do-install is not set it will try and do what cmake
sees fit, i.e. in the CMakeFiles.txt, which I thought I had set
appropriately in the Makefile with manual do-install's.

Upstream wants it to just build and be usable in a homedir which
I didn't agree with so there is absolutely no install target in
the distfile.

Comments? Tips? :)

-ryan

Attachment: odamex.tgz
Description: application/tar-gz

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