On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: > Hi, > > Attached is a port of odamex, a doom engine specialising in making > multi-player games as easy as more modern fps, join/leave during games > etc. More than 4 players are also supported. > > There is a weekly game every Saturday night, exact times are usually > posted on odamex.net. The engine supports BOOM extensions and a couple > extra map editing features, so fancier levels can be played. > > It should respect the same data directories as the other doom engines, > so if you already have any iwads installed you're good to go.
I have tried to split odamex into subpackages so that -server and -data can be installed without the client (for non-x11 servers) Howveer I am not sure if I have done this correctly, and it won't finish packaging due to an unknown install target. ninja: error: unknown target 'install' I read through /usr/ports/devel/cmake/cmake.port.mk and it seems to check if do-install is not set it will try and do what cmake sees fit, i.e. in the CMakeFiles.txt, which I thought I had set appropriately in the Makefile with manual do-install's. Upstream wants it to just build and be usable in a homedir which I didn't agree with so there is absolutely no install target in the distfile. Comments? Tips? :) -ryan
odamex.tgz
Description: application/tar-gz