On Sun, Aug 25, 2013 at 11:08:45AM -0400, Chess Griffin wrote: > On Sun, 25 Aug 2013 15:46:48 +1000 > Jonathan Gray <j...@jsg.id.au> wrote: > > > I doubt you want the software renderer you want ref_gl.so (+set > > vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/) > > is a better option. A port of it is attached. > > > > Jonathan, > > Thanks very much. I built and installed the Yamagi port. I then got > the q2-3.20-x86-full-ctf.exe per the Yamagi README > (http://www.yamagi.org/quake2/README) and copied the files > to /usr/local/share/yquake2 and also copied over the pak0.pak file from > my CD. When I start the game, it hangs for about 3 minutes and then > segfaults before showing any kind of window. Here is the output: > > $ /usr/local/share/yquake2/quake2 +set vid_ref gl
you don't need to specify that for the yamagi version, perhaps remove your ~/.yq2 dir and try start it without args. It should look like: ----- refresher initialization ----- Byte ordering: little endian Input initialized. Refresher build options: + Retexturing support - Gamma via X11 Refresh: Yamagi Quake II OpenGL Refresher Using libGL.so for OpenGL. SDL video driver is "x11". setting mode 22: 1920 1200 Got 8 bits of stencil. Using hardware gamma via SDL. OpenGL setting: GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile