On Sat, 19 Jul 2014 19:55:02 -0600, "Anthony J. Bentley" wrote:
> "Anthony J. Bentley" writes:
> > Hi,
> > 
> > 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
> > real-time strategy game of ancient warfare. In short, it is a
> > historically-based war/economy game that allows players to relive or
> > rewrite the history of Wetsern civilizations, focusing on the years
> > between 500 B.C. and 500 A.D. The project is highly ambitious, involving
> > state-of-the-art 3D graphics, detailed artwork, sound, and a flexible
> > and powerful custom-built game engine.
> > 
> > The port runs well on amd64. Lots of improvements from kirby@ and pascal@.
> 
> So despite some efforts it currently doesn't build on i386 (this is a
> somewhat recent problem, as it has worked there in the past).
> 
> Given how long this port has been sitting in wip, I would much rather
> mark it BROKEN-i386 and fix it in tree, since that will allow amd64
> packages to happen sooner rather than later.
> 
> ok?

Nope, the problem is not i386-specific.  It's related to guenther@'s
endian.h changes.  I'll send a detailed mail in a bit.

> -- 
> Anthony J. Bentley
> 
>>> application/x-gzip attachment, name=0ad.tar.gz

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