On Mon, Mar 21, 2016 at 04:26:08PM +0100, Adam Wolk wrote:
> On Tue, 22 Mar 2016 01:23:32 +1100
> Jonathan Gray <j...@jsg.id.au> wrote:
> 
> > On Mon, Mar 21, 2016 at 09:32:30AM -0400, Brandon Mercer wrote:
> > > On Mon, Mar 21, 2016 at 10:29:32AM +0300, Kirill Bychkov wrote:  
> > > > On Mon, March 21, 2016 00:38, Christian Weisgerber wrote:  
> > > > > There are a number of ports that aren't linked to the build.
> > > > > I can't quite tell for which this is intentional and where it
> > > > > was simply forgotten:
> > > > >
> > > > > devel/rcs-fast-import
> > > > > games/quake2
> > > > > lang/compcert
> > > > > lang/php/7.0
> > > > > net/py-pcs
> > > > > sysutils/autossh
> > > > > www/mozilla-sync/*
> > > > > x11/kde4/kalzium
> > > > >
> > > > > Also a number of firefox and kde4 language files, but I assume
> > > > > those are intentional.
> > > > >  
> > > > Looks like autossh was replaced by mistake:  
> > > 
> > > The quake2 port has been removed. It wasn't working for about 2
> > > years and has recently been replaced anyhow. Thanks Adam!
> > >   
> > 
> > On a related note here is quakespasm 0.91.0 to replace games/quake.
> 
> Tested on amd64 snap mar 18th - the game works great, finished a full
> level on full screen. Instructions were all clear (had to rename files
> to lowercase). Not sure if it's an OK place to have a post installation
> instructions in the package description instead of a pkg-readme but
> it's not that long.
> 
> Generally OK awolk@ please get it to the tree and let's kill the old
> quake port. I assume the same quirk as quake2 -> yquake2 will be
> required for this port.

OK from me as well. I have tested the version that preceeded this as
well. 

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