On Mon, Mar 21, 2016 at 04:26:08PM +0100, Adam Wolk wrote: > On Tue, 22 Mar 2016 01:23:32 +1100 > Jonathan Gray <j...@jsg.id.au> wrote: > > > On Mon, Mar 21, 2016 at 09:32:30AM -0400, Brandon Mercer wrote: > > > On Mon, Mar 21, 2016 at 10:29:32AM +0300, Kirill Bychkov wrote: > > > > On Mon, March 21, 2016 00:38, Christian Weisgerber wrote: > > > > > There are a number of ports that aren't linked to the build. > > > > > I can't quite tell for which this is intentional and where it > > > > > was simply forgotten: > > > > > > > > > > devel/rcs-fast-import > > > > > games/quake2 > > > > > lang/compcert > > > > > lang/php/7.0 > > > > > net/py-pcs > > > > > sysutils/autossh > > > > > www/mozilla-sync/* > > > > > x11/kde4/kalzium > > > > > > > > > > Also a number of firefox and kde4 language files, but I assume > > > > > those are intentional. > > > > > > > > > Looks like autossh was replaced by mistake: > > > > > > The quake2 port has been removed. It wasn't working for about 2 > > > years and has recently been replaced anyhow. Thanks Adam! > > > > > > > On a related note here is quakespasm 0.91.0 to replace games/quake. > > Tested on amd64 snap mar 18th - the game works great, finished a full > level on full screen. Instructions were all clear (had to rename files > to lowercase). Not sure if it's an OK place to have a post installation > instructions in the package description instead of a pkg-readme but > it's not that long. > > Generally OK awolk@ please get it to the tree and let's kill the old > quake port. I assume the same quirk as quake2 -> yquake2 will be > required for this port.
OK from me as well. I have tested the version that preceeded this as well.