On 11/17/16 11:33, Kirill Bychkov wrote: >On Wed, November 16, 2016 04:50, David Meier wrote: >> Hello >> >> I've moved build flags to the ports Makefile to get rid of >> OpenBSD specific Makefile-defs file. >> >> Ok? > >Hi! > - Pleae use infrastructure/templates/Makefile.template as a template for your >port. > - Fix HOMEPAGE > - Use WRKSRC instead of "-C Engine" in MAKE_FLAGS. > - Looks like a better solution would be adding Makefile-defs.obsd and moving >all the dance with compiler and linker flags into this file. After that you >could even push it upstream. > - Use ${LOCALBASE} instead of hardcoded /usr/local.
Thanks. I've updated the port. New version is attached. >> On 11/13/16 19:42, David Meier wrote: >>> AGS (Adventure Game Studio) engine is the engine used to run games made >>> with the Adventure Game Studio IDE. >>> To play a game, one need to download a game made with AGS (e.g. from >>> http://www.adventuregamestudio.co.uk/site/games/) >>> >>> Web: https://github.com/adventuregamestudio/ags >>> >>> Comments? Ok? >>> Feedback welcome.
ags.tar.gz
Description: ags.tar.gz