On 11/17/16 11:33, Kirill Bychkov wrote:
>On Wed, November 16, 2016 04:50, David Meier wrote:
>> Hello
>>
>> I've moved build flags to the ports Makefile to get rid of
>> OpenBSD specific Makefile-defs file.
>>
>> Ok?
>
>Hi!
> - Pleae use infrastructure/templates/Makefile.template as a template for your
>port.
> - Fix HOMEPAGE
> - Use WRKSRC instead of "-C Engine" in MAKE_FLAGS.
> - Looks like a better solution would be adding Makefile-defs.obsd and moving
>all the dance with compiler and linker flags into this file. After that you
>could even push it upstream.
> - Use ${LOCALBASE} instead of hardcoded /usr/local.

Thanks. I've updated the port.
New version is attached.

>> On 11/13/16 19:42, David Meier wrote:
>>> AGS (Adventure Game Studio) engine is the engine used to run games made
>>> with the Adventure Game Studio IDE.
>>> To play a game, one need to download a game made with AGS (e.g. from
>>> http://www.adventuregamestudio.co.uk/site/games/)
>>>
>>> Web: https://github.com/adventuregamestudio/ags
>>>
>>> Comments? Ok?
>>> Feedback welcome.

Attachment: ags.tar.gz
Description: ags.tar.gz

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