Index: Makefile
===================================================================
RCS file: /cvs/ports/games/ioquake3/Makefile,v
retrieving revision 1.9
diff -u -p -r1.9 Makefile
--- Makefile    6 Dec 2016 15:54:42 -0000       1.9
+++ Makefile    26 Dec 2016 16:00:36 -0000
@@ -6,6 +6,7 @@ ONLY_FOR_ARCHS= amd64 i386
 COMMENT=       clone of the original Quake III Arena
 
 DISTNAME=      ioquake3-2016.12.04
+REVISION=      0
 
 GH_ACCOUNT=    ioquake
 GH_PROJECT=    ioq3
@@ -40,7 +41,15 @@ SUBST_VARS+= QUAKE_ARCH
 
 do-install:
        ${INSTALL_DATA_DIR} ${PREFIX}/share/ioquake3/
-       cp -rp ${WRKSRC}/build/release-openbsd-${QUAKE_ARCH}/* \
+       ${INSTALL_DATA_DIR} ${PREFIX}/share/ioquake3/{baseq3,missionpack}/
+       ${INSTALL_PROGRAM} \
+               
${WRKSRC}/build/release-openbsd-${QUAKE_ARCH}/baseq3/{cgame,qagame,ui}${QUAKE_ARCH}.so
 \
+               ${PREFIX}/share/ioquake3/baseq3/
+       ${INSTALL_PROGRAM} \
+               
${WRKSRC}/build/release-openbsd-${QUAKE_ARCH}/missionpack/{cgame,qagame,ui}${QUAKE_ARCH}.so
 \
+               ${PREFIX}/share/ioquake3/missionpack/
+       ${INSTALL_PROGRAM} \
+               
${WRKSRC}/build/release-openbsd-${QUAKE_ARCH}/renderer_opengl{1,2}_${QUAKE_ARCH}.so
 \
                ${PREFIX}/share/ioquake3/
        ${INSTALL_PROGRAM} \
                
${WRKSRC}/build/release-openbsd-${QUAKE_ARCH}/ioq3ded.${QUAKE_ARCH} \
Index: pkg/PLIST
===================================================================
RCS file: /cvs/ports/games/ioquake3/pkg/PLIST,v
retrieving revision 1.5
diff -u -p -r1.5 PLIST
--- pkg/PLIST   28 Jun 2016 14:22:51 -0000      1.5
+++ pkg/PLIST   26 Dec 2016 16:09:47 -0000
@@ -6,1551 +6,15 @@
 share/doc/pkg-readmes/${FULLPKGNAME}
 share/ioquake3/
 share/ioquake3/baseq3/
-share/ioquake3/baseq3/cgame/
-share/ioquake3/baseq3/cgame/bg_lib.asm
-share/ioquake3/baseq3/cgame/bg_lib.d
-share/ioquake3/baseq3/cgame/bg_lib.o
-share/ioquake3/baseq3/cgame/bg_misc.asm
-share/ioquake3/baseq3/cgame/bg_misc.d
-share/ioquake3/baseq3/cgame/bg_misc.o
-share/ioquake3/baseq3/cgame/bg_pmove.asm
-share/ioquake3/baseq3/cgame/bg_pmove.d
-share/ioquake3/baseq3/cgame/bg_pmove.o
-share/ioquake3/baseq3/cgame/bg_slidemove.asm
-share/ioquake3/baseq3/cgame/bg_slidemove.d
-share/ioquake3/baseq3/cgame/bg_slidemove.o
-share/ioquake3/baseq3/cgame/cg_consolecmds.asm
-share/ioquake3/baseq3/cgame/cg_consolecmds.d
-share/ioquake3/baseq3/cgame/cg_consolecmds.o
-share/ioquake3/baseq3/cgame/cg_draw.asm
-share/ioquake3/baseq3/cgame/cg_draw.d
-share/ioquake3/baseq3/cgame/cg_draw.o
-share/ioquake3/baseq3/cgame/cg_drawtools.asm
-share/ioquake3/baseq3/cgame/cg_drawtools.d
-share/ioquake3/baseq3/cgame/cg_drawtools.o
-share/ioquake3/baseq3/cgame/cg_effects.asm
-share/ioquake3/baseq3/cgame/cg_effects.d
-share/ioquake3/baseq3/cgame/cg_effects.o
-share/ioquake3/baseq3/cgame/cg_ents.asm
-share/ioquake3/baseq3/cgame/cg_ents.d
-share/ioquake3/baseq3/cgame/cg_ents.o
-share/ioquake3/baseq3/cgame/cg_event.asm
-share/ioquake3/baseq3/cgame/cg_event.d
-share/ioquake3/baseq3/cgame/cg_event.o
-share/ioquake3/baseq3/cgame/cg_info.asm
-share/ioquake3/baseq3/cgame/cg_info.d
-share/ioquake3/baseq3/cgame/cg_info.o
-share/ioquake3/baseq3/cgame/cg_localents.asm
-share/ioquake3/baseq3/cgame/cg_localents.d
-share/ioquake3/baseq3/cgame/cg_localents.o
-share/ioquake3/baseq3/cgame/cg_main.asm
-share/ioquake3/baseq3/cgame/cg_main.d
-share/ioquake3/baseq3/cgame/cg_main.o
-share/ioquake3/baseq3/cgame/cg_marks.asm
-share/ioquake3/baseq3/cgame/cg_marks.d
-share/ioquake3/baseq3/cgame/cg_marks.o
-share/ioquake3/baseq3/cgame/cg_particles.asm
-share/ioquake3/baseq3/cgame/cg_particles.d
-share/ioquake3/baseq3/cgame/cg_particles.o
-share/ioquake3/baseq3/cgame/cg_players.asm
-share/ioquake3/baseq3/cgame/cg_players.d
-share/ioquake3/baseq3/cgame/cg_players.o
-share/ioquake3/baseq3/cgame/cg_playerstate.asm
-share/ioquake3/baseq3/cgame/cg_playerstate.d
-share/ioquake3/baseq3/cgame/cg_playerstate.o
-share/ioquake3/baseq3/cgame/cg_predict.asm
-share/ioquake3/baseq3/cgame/cg_predict.d
-share/ioquake3/baseq3/cgame/cg_predict.o
-share/ioquake3/baseq3/cgame/cg_scoreboard.asm
-share/ioquake3/baseq3/cgame/cg_scoreboard.d
-share/ioquake3/baseq3/cgame/cg_scoreboard.o
-share/ioquake3/baseq3/cgame/cg_servercmds.asm
-share/ioquake3/baseq3/cgame/cg_servercmds.d
-share/ioquake3/baseq3/cgame/cg_servercmds.o
-share/ioquake3/baseq3/cgame/cg_snapshot.asm
-share/ioquake3/baseq3/cgame/cg_snapshot.d
-share/ioquake3/baseq3/cgame/cg_snapshot.o
-share/ioquake3/baseq3/cgame/cg_syscalls.d
-share/ioquake3/baseq3/cgame/cg_syscalls.o
-share/ioquake3/baseq3/cgame/cg_view.asm
-share/ioquake3/baseq3/cgame/cg_view.d
-share/ioquake3/baseq3/cgame/cg_view.o
-share/ioquake3/baseq3/cgame/cg_weapons.asm
-share/ioquake3/baseq3/cgame/cg_weapons.d
-share/ioquake3/baseq3/cgame/cg_weapons.o
 share/ioquake3/baseq3/cgame${QUAKE_ARCH}.so
-share/ioquake3/baseq3/game/
-share/ioquake3/baseq3/game/ai_chat.asm
-share/ioquake3/baseq3/game/ai_chat.d
-share/ioquake3/baseq3/game/ai_chat.o
-share/ioquake3/baseq3/game/ai_cmd.asm
-share/ioquake3/baseq3/game/ai_cmd.d
-share/ioquake3/baseq3/game/ai_cmd.o
-share/ioquake3/baseq3/game/ai_dmnet.asm
-share/ioquake3/baseq3/game/ai_dmnet.d
-share/ioquake3/baseq3/game/ai_dmnet.o
-share/ioquake3/baseq3/game/ai_dmq3.asm
-share/ioquake3/baseq3/game/ai_dmq3.d
-share/ioquake3/baseq3/game/ai_dmq3.o
-share/ioquake3/baseq3/game/ai_main.asm
-share/ioquake3/baseq3/game/ai_main.d
-share/ioquake3/baseq3/game/ai_main.o
-share/ioquake3/baseq3/game/ai_team.asm
-share/ioquake3/baseq3/game/ai_team.d
-share/ioquake3/baseq3/game/ai_team.o
-share/ioquake3/baseq3/game/ai_vcmd.asm
-share/ioquake3/baseq3/game/ai_vcmd.d
-share/ioquake3/baseq3/game/ai_vcmd.o
-share/ioquake3/baseq3/game/bg_lib.asm
-share/ioquake3/baseq3/game/bg_lib.d
-share/ioquake3/baseq3/game/bg_lib.o
-share/ioquake3/baseq3/game/bg_misc.asm
-share/ioquake3/baseq3/game/bg_misc.d
-share/ioquake3/baseq3/game/bg_misc.o
-share/ioquake3/baseq3/game/bg_pmove.asm
-share/ioquake3/baseq3/game/bg_pmove.d
-share/ioquake3/baseq3/game/bg_pmove.o
-share/ioquake3/baseq3/game/bg_slidemove.asm
-share/ioquake3/baseq3/game/bg_slidemove.d
-share/ioquake3/baseq3/game/bg_slidemove.o
-share/ioquake3/baseq3/game/g_active.asm
-share/ioquake3/baseq3/game/g_active.d
-share/ioquake3/baseq3/game/g_active.o
-share/ioquake3/baseq3/game/g_arenas.asm
-share/ioquake3/baseq3/game/g_arenas.d
-share/ioquake3/baseq3/game/g_arenas.o
-share/ioquake3/baseq3/game/g_bot.asm
-share/ioquake3/baseq3/game/g_bot.d
-share/ioquake3/baseq3/game/g_bot.o
-share/ioquake3/baseq3/game/g_client.asm
-share/ioquake3/baseq3/game/g_client.d
-share/ioquake3/baseq3/game/g_client.o
-share/ioquake3/baseq3/game/g_cmds.asm
-share/ioquake3/baseq3/game/g_cmds.d
-share/ioquake3/baseq3/game/g_cmds.o
-share/ioquake3/baseq3/game/g_combat.asm
-share/ioquake3/baseq3/game/g_combat.d
-share/ioquake3/baseq3/game/g_combat.o
-share/ioquake3/baseq3/game/g_items.asm
-share/ioquake3/baseq3/game/g_items.d
-share/ioquake3/baseq3/game/g_items.o
-share/ioquake3/baseq3/game/g_main.asm
-share/ioquake3/baseq3/game/g_main.d
-share/ioquake3/baseq3/game/g_main.o
-share/ioquake3/baseq3/game/g_mem.asm
-share/ioquake3/baseq3/game/g_mem.d
-share/ioquake3/baseq3/game/g_mem.o
-share/ioquake3/baseq3/game/g_misc.asm
-share/ioquake3/baseq3/game/g_misc.d
-share/ioquake3/baseq3/game/g_misc.o
-share/ioquake3/baseq3/game/g_missile.asm
-share/ioquake3/baseq3/game/g_missile.d
-share/ioquake3/baseq3/game/g_missile.o
-share/ioquake3/baseq3/game/g_mover.asm
-share/ioquake3/baseq3/game/g_mover.d
-share/ioquake3/baseq3/game/g_mover.o
-share/ioquake3/baseq3/game/g_session.asm
-share/ioquake3/baseq3/game/g_session.d
-share/ioquake3/baseq3/game/g_session.o
-share/ioquake3/baseq3/game/g_spawn.asm
-share/ioquake3/baseq3/game/g_spawn.d
-share/ioquake3/baseq3/game/g_spawn.o
-share/ioquake3/baseq3/game/g_svcmds.asm
-share/ioquake3/baseq3/game/g_svcmds.d
-share/ioquake3/baseq3/game/g_svcmds.o
-share/ioquake3/baseq3/game/g_syscalls.d
-share/ioquake3/baseq3/game/g_syscalls.o
-share/ioquake3/baseq3/game/g_target.asm
-share/ioquake3/baseq3/game/g_target.d
-share/ioquake3/baseq3/game/g_target.o
-share/ioquake3/baseq3/game/g_team.asm
-share/ioquake3/baseq3/game/g_team.d
-share/ioquake3/baseq3/game/g_team.o
-share/ioquake3/baseq3/game/g_trigger.asm
-share/ioquake3/baseq3/game/g_trigger.d
-share/ioquake3/baseq3/game/g_trigger.o
-share/ioquake3/baseq3/game/g_utils.asm
-share/ioquake3/baseq3/game/g_utils.d
-share/ioquake3/baseq3/game/g_utils.o
-share/ioquake3/baseq3/game/g_weapon.asm
-share/ioquake3/baseq3/game/g_weapon.d
-share/ioquake3/baseq3/game/g_weapon.o
 share/ioquake3/baseq3/qagame${QUAKE_ARCH}.so
-share/ioquake3/baseq3/qcommon/
-share/ioquake3/baseq3/qcommon/q_math.asm
-share/ioquake3/baseq3/qcommon/q_math.d
-share/ioquake3/baseq3/qcommon/q_math.o
-share/ioquake3/baseq3/qcommon/q_shared.asm
-share/ioquake3/baseq3/qcommon/q_shared.d
-share/ioquake3/baseq3/qcommon/q_shared.o
-share/ioquake3/baseq3/ui/
-share/ioquake3/baseq3/ui/bg_lib.asm
-share/ioquake3/baseq3/ui/bg_lib.d
-share/ioquake3/baseq3/ui/bg_lib.o
-share/ioquake3/baseq3/ui/bg_misc.asm
-share/ioquake3/baseq3/ui/bg_misc.d
-share/ioquake3/baseq3/ui/bg_misc.o
-share/ioquake3/baseq3/ui/ui_addbots.asm
-share/ioquake3/baseq3/ui/ui_addbots.d
-share/ioquake3/baseq3/ui/ui_addbots.o
-share/ioquake3/baseq3/ui/ui_atoms.asm
-share/ioquake3/baseq3/ui/ui_atoms.d
-share/ioquake3/baseq3/ui/ui_atoms.o
-share/ioquake3/baseq3/ui/ui_cdkey.asm
-share/ioquake3/baseq3/ui/ui_cdkey.d
-share/ioquake3/baseq3/ui/ui_cdkey.o
-share/ioquake3/baseq3/ui/ui_cinematics.asm
-share/ioquake3/baseq3/ui/ui_cinematics.d
-share/ioquake3/baseq3/ui/ui_cinematics.o
-share/ioquake3/baseq3/ui/ui_confirm.asm
-share/ioquake3/baseq3/ui/ui_confirm.d
-share/ioquake3/baseq3/ui/ui_confirm.o
-share/ioquake3/baseq3/ui/ui_connect.asm
-share/ioquake3/baseq3/ui/ui_connect.d
-share/ioquake3/baseq3/ui/ui_connect.o
-share/ioquake3/baseq3/ui/ui_controls2.asm
-share/ioquake3/baseq3/ui/ui_controls2.d
-share/ioquake3/baseq3/ui/ui_controls2.o
-share/ioquake3/baseq3/ui/ui_credits.asm
-share/ioquake3/baseq3/ui/ui_credits.d
-share/ioquake3/baseq3/ui/ui_credits.o
-share/ioquake3/baseq3/ui/ui_demo2.asm
-share/ioquake3/baseq3/ui/ui_demo2.d
-share/ioquake3/baseq3/ui/ui_demo2.o
-share/ioquake3/baseq3/ui/ui_display.asm
-share/ioquake3/baseq3/ui/ui_display.d
-share/ioquake3/baseq3/ui/ui_display.o
-share/ioquake3/baseq3/ui/ui_gameinfo.asm
-share/ioquake3/baseq3/ui/ui_gameinfo.d
-share/ioquake3/baseq3/ui/ui_gameinfo.o
-share/ioquake3/baseq3/ui/ui_ingame.asm
-share/ioquake3/baseq3/ui/ui_ingame.d
-share/ioquake3/baseq3/ui/ui_ingame.o
-share/ioquake3/baseq3/ui/ui_loadconfig.asm
-share/ioquake3/baseq3/ui/ui_loadconfig.d
-share/ioquake3/baseq3/ui/ui_loadconfig.o
-share/ioquake3/baseq3/ui/ui_main.asm
-share/ioquake3/baseq3/ui/ui_main.d
-share/ioquake3/baseq3/ui/ui_main.o
-share/ioquake3/baseq3/ui/ui_menu.asm
-share/ioquake3/baseq3/ui/ui_menu.d
-share/ioquake3/baseq3/ui/ui_menu.o
-share/ioquake3/baseq3/ui/ui_mfield.asm
-share/ioquake3/baseq3/ui/ui_mfield.d
-share/ioquake3/baseq3/ui/ui_mfield.o
-share/ioquake3/baseq3/ui/ui_mods.asm
-share/ioquake3/baseq3/ui/ui_mods.d
-share/ioquake3/baseq3/ui/ui_mods.o
-share/ioquake3/baseq3/ui/ui_network.asm
-share/ioquake3/baseq3/ui/ui_network.d
-share/ioquake3/baseq3/ui/ui_network.o
-share/ioquake3/baseq3/ui/ui_options.asm
-share/ioquake3/baseq3/ui/ui_options.d
-share/ioquake3/baseq3/ui/ui_options.o
-share/ioquake3/baseq3/ui/ui_playermodel.asm
-share/ioquake3/baseq3/ui/ui_playermodel.d
-share/ioquake3/baseq3/ui/ui_playermodel.o
-share/ioquake3/baseq3/ui/ui_players.asm
-share/ioquake3/baseq3/ui/ui_players.d
-share/ioquake3/baseq3/ui/ui_players.o
-share/ioquake3/baseq3/ui/ui_playersettings.asm
-share/ioquake3/baseq3/ui/ui_playersettings.d
-share/ioquake3/baseq3/ui/ui_playersettings.o
-share/ioquake3/baseq3/ui/ui_preferences.asm
-share/ioquake3/baseq3/ui/ui_preferences.d
-share/ioquake3/baseq3/ui/ui_preferences.o
-share/ioquake3/baseq3/ui/ui_qmenu.asm
-share/ioquake3/baseq3/ui/ui_qmenu.d
-share/ioquake3/baseq3/ui/ui_qmenu.o
-share/ioquake3/baseq3/ui/ui_removebots.asm
-share/ioquake3/baseq3/ui/ui_removebots.d
-share/ioquake3/baseq3/ui/ui_removebots.o
-share/ioquake3/baseq3/ui/ui_saveconfig.asm
-share/ioquake3/baseq3/ui/ui_saveconfig.d
-share/ioquake3/baseq3/ui/ui_saveconfig.o
-share/ioquake3/baseq3/ui/ui_serverinfo.asm
-share/ioquake3/baseq3/ui/ui_serverinfo.d
-share/ioquake3/baseq3/ui/ui_serverinfo.o
-share/ioquake3/baseq3/ui/ui_servers2.asm
-share/ioquake3/baseq3/ui/ui_servers2.d
-share/ioquake3/baseq3/ui/ui_servers2.o
-share/ioquake3/baseq3/ui/ui_setup.asm
-share/ioquake3/baseq3/ui/ui_setup.d
-share/ioquake3/baseq3/ui/ui_setup.o
-share/ioquake3/baseq3/ui/ui_sound.asm
-share/ioquake3/baseq3/ui/ui_sound.d
-share/ioquake3/baseq3/ui/ui_sound.o
-share/ioquake3/baseq3/ui/ui_sparena.asm
-share/ioquake3/baseq3/ui/ui_sparena.d
-share/ioquake3/baseq3/ui/ui_sparena.o
-share/ioquake3/baseq3/ui/ui_specifyserver.asm
-share/ioquake3/baseq3/ui/ui_specifyserver.d
-share/ioquake3/baseq3/ui/ui_specifyserver.o
-share/ioquake3/baseq3/ui/ui_splevel.asm
-share/ioquake3/baseq3/ui/ui_splevel.d
-share/ioquake3/baseq3/ui/ui_splevel.o
-share/ioquake3/baseq3/ui/ui_sppostgame.asm
-share/ioquake3/baseq3/ui/ui_sppostgame.d
-share/ioquake3/baseq3/ui/ui_sppostgame.o
-share/ioquake3/baseq3/ui/ui_spskill.asm
-share/ioquake3/baseq3/ui/ui_spskill.d
-share/ioquake3/baseq3/ui/ui_spskill.o
-share/ioquake3/baseq3/ui/ui_startserver.asm
-share/ioquake3/baseq3/ui/ui_startserver.d
-share/ioquake3/baseq3/ui/ui_startserver.o
-share/ioquake3/baseq3/ui/ui_team.asm
-share/ioquake3/baseq3/ui/ui_team.d
-share/ioquake3/baseq3/ui/ui_team.o
-share/ioquake3/baseq3/ui/ui_teamorders.asm
-share/ioquake3/baseq3/ui/ui_teamorders.d
-share/ioquake3/baseq3/ui/ui_teamorders.o
-share/ioquake3/baseq3/ui/ui_video.asm
-share/ioquake3/baseq3/ui/ui_video.d
-share/ioquake3/baseq3/ui/ui_video.o
 share/ioquake3/baseq3/ui${QUAKE_ARCH}.so
-share/ioquake3/baseq3/vm/
-share/ioquake3/baseq3/vm/cgame.qvm
-share/ioquake3/baseq3/vm/qagame.qvm
-share/ioquake3/baseq3/vm/ui.qvm
-share/ioquake3/client/
-share/ioquake3/client/adler32.d
-share/ioquake3/client/adler32.o
-share/ioquake3/client/be_aas_bspq3.d
-share/ioquake3/client/be_aas_bspq3.o
-share/ioquake3/client/be_aas_cluster.d
-share/ioquake3/client/be_aas_cluster.o
-share/ioquake3/client/be_aas_debug.d
-share/ioquake3/client/be_aas_debug.o
-share/ioquake3/client/be_aas_entity.d
-share/ioquake3/client/be_aas_entity.o
-share/ioquake3/client/be_aas_file.d
-share/ioquake3/client/be_aas_file.o
-share/ioquake3/client/be_aas_main.d
-share/ioquake3/client/be_aas_main.o
-share/ioquake3/client/be_aas_move.d
-share/ioquake3/client/be_aas_move.o
-share/ioquake3/client/be_aas_optimize.d
-share/ioquake3/client/be_aas_optimize.o
-share/ioquake3/client/be_aas_reach.d
-share/ioquake3/client/be_aas_reach.o
-share/ioquake3/client/be_aas_route.d
-share/ioquake3/client/be_aas_route.o
-share/ioquake3/client/be_aas_routealt.d
-share/ioquake3/client/be_aas_routealt.o
-share/ioquake3/client/be_aas_sample.d
-share/ioquake3/client/be_aas_sample.o
-share/ioquake3/client/be_ai_char.d
-share/ioquake3/client/be_ai_char.o
-share/ioquake3/client/be_ai_chat.d
-share/ioquake3/client/be_ai_chat.o
-share/ioquake3/client/be_ai_gen.d
-share/ioquake3/client/be_ai_gen.o
-share/ioquake3/client/be_ai_goal.d
-share/ioquake3/client/be_ai_goal.o
-share/ioquake3/client/be_ai_move.d
-share/ioquake3/client/be_ai_move.o
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-share/ioquake3/client/sv_game.d
-share/ioquake3/client/sv_game.o
-share/ioquake3/client/sv_init.d
-share/ioquake3/client/sv_init.o
-share/ioquake3/client/sv_main.d
-share/ioquake3/client/sv_main.o
-share/ioquake3/client/sv_net_chan.d
-share/ioquake3/client/sv_net_chan.o
-share/ioquake3/client/sv_snapshot.d
-share/ioquake3/client/sv_snapshot.o
-share/ioquake3/client/sv_world.d
-share/ioquake3/client/sv_world.o
-share/ioquake3/client/sys_main.d
-share/ioquake3/client/sys_main.o
-share/ioquake3/client/sys_unix.d
-share/ioquake3/client/sys_unix.o
-share/ioquake3/client/unzip.d
-share/ioquake3/client/unzip.o
-share/ioquake3/client/vm.d
-share/ioquake3/client/vm.o
-share/ioquake3/client/vm_interpreted.d
-share/ioquake3/client/vm_interpreted.o
-share/ioquake3/client/vm_x86.d
-share/ioquake3/client/vm_x86.o
-share/ioquake3/client/vorbis/
-share/ioquake3/client/wincerts.d
-share/ioquake3/client/wincerts.o
-share/ioquake3/client/zutil.d
-share/ioquake3/client/zutil.o
-share/ioquake3/ded/
-share/ioquake3/ded/adler32.d
-share/ioquake3/ded/adler32.o
-share/ioquake3/ded/be_aas_bspq3.d
-share/ioquake3/ded/be_aas_bspq3.o
-share/ioquake3/ded/be_aas_cluster.d
-share/ioquake3/ded/be_aas_cluster.o
-share/ioquake3/ded/be_aas_debug.d
-share/ioquake3/ded/be_aas_debug.o
-share/ioquake3/ded/be_aas_entity.d
-share/ioquake3/ded/be_aas_entity.o
-share/ioquake3/ded/be_aas_file.d
-share/ioquake3/ded/be_aas_file.o
-share/ioquake3/ded/be_aas_main.d
-share/ioquake3/ded/be_aas_main.o
-share/ioquake3/ded/be_aas_move.d
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-share/ioquake3/ded/be_aas_optimize.d
-share/ioquake3/ded/be_aas_optimize.o
-share/ioquake3/ded/be_aas_reach.d
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-share/ioquake3/ded/be_aas_route.d
-share/ioquake3/ded/be_aas_route.o
-share/ioquake3/ded/be_aas_routealt.d
-share/ioquake3/ded/be_aas_routealt.o
-share/ioquake3/ded/be_aas_sample.d
-share/ioquake3/ded/be_aas_sample.o
-share/ioquake3/ded/be_ai_char.d
-share/ioquake3/ded/be_ai_char.o
-share/ioquake3/ded/be_ai_chat.d
-share/ioquake3/ded/be_ai_chat.o
-share/ioquake3/ded/be_ai_gen.d
-share/ioquake3/ded/be_ai_gen.o
-share/ioquake3/ded/be_ai_goal.d
-share/ioquake3/ded/be_ai_goal.o
-share/ioquake3/ded/be_ai_move.d
-share/ioquake3/ded/be_ai_move.o
-share/ioquake3/ded/be_ai_weap.d
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-share/ioquake3/ded/be_ai_weight.d
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-share/ioquake3/ded/be_ea.d
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-share/ioquake3/ded/cm_load.d
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-share/ioquake3/ded/cm_patch.d
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-share/ioquake3/ded/cm_polylib.d
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-share/ioquake3/ded/cm_trace.d
-share/ioquake3/ded/cm_trace.o
-share/ioquake3/ded/cmd.d
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-share/ioquake3/ded/crc32.d
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-share/ioquake3/ded/ftola.d
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-share/ioquake3/ded/huffman.d
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-share/ioquake3/ded/inflate.d
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-share/ioquake3/ded/inftrees.d
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-share/ioquake3/ded/ioapi.d
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-share/ioquake3/ded/l_memory.o
-share/ioquake3/ded/l_precomp.d
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-share/ioquake3/ded/l_script.d
-share/ioquake3/ded/l_script.o
-share/ioquake3/ded/l_struct.d
-share/ioquake3/ded/l_struct.o
-share/ioquake3/ded/md4.d
-share/ioquake3/ded/md4.o
-share/ioquake3/ded/msg.d
-share/ioquake3/ded/msg.o
-share/ioquake3/ded/net_chan.d
-share/ioquake3/ded/net_chan.o
-share/ioquake3/ded/net_ip.d
-share/ioquake3/ded/net_ip.o
-share/ioquake3/ded/null_client.d
-share/ioquake3/ded/null_client.o
-share/ioquake3/ded/null_input.d
-share/ioquake3/ded/null_input.o
-share/ioquake3/ded/null_snddma.d
-share/ioquake3/ded/null_snddma.o
-share/ioquake3/ded/q_math.d
-share/ioquake3/ded/q_math.o
-share/ioquake3/ded/q_shared.d
-share/ioquake3/ded/q_shared.o
-share/ioquake3/ded/snapvector.d
-share/ioquake3/ded/snapvector.o
-share/ioquake3/ded/sv_bot.d
-share/ioquake3/ded/sv_bot.o
-share/ioquake3/ded/sv_ccmds.d
-share/ioquake3/ded/sv_ccmds.o
-share/ioquake3/ded/sv_client.d
-share/ioquake3/ded/sv_client.o
-share/ioquake3/ded/sv_game.d
-share/ioquake3/ded/sv_game.o
-share/ioquake3/ded/sv_init.d
-share/ioquake3/ded/sv_init.o
-share/ioquake3/ded/sv_main.d
-share/ioquake3/ded/sv_main.o
-share/ioquake3/ded/sv_net_chan.d
-share/ioquake3/ded/sv_net_chan.o
-share/ioquake3/ded/sv_snapshot.d
-share/ioquake3/ded/sv_snapshot.o
-share/ioquake3/ded/sv_world.d
-share/ioquake3/ded/sv_world.o
-share/ioquake3/ded/sys_main.d
-share/ioquake3/ded/sys_main.o
-share/ioquake3/ded/sys_unix.d
-share/ioquake3/ded/sys_unix.o
-share/ioquake3/ded/unzip.d
-share/ioquake3/ded/unzip.o
-share/ioquake3/ded/vm.d
-share/ioquake3/ded/vm.o
-share/ioquake3/ded/vm_interpreted.d
-share/ioquake3/ded/vm_interpreted.o
-share/ioquake3/ded/vm_x86.d
-share/ioquake3/ded/vm_x86.o
-share/ioquake3/ded/zutil.d
-share/ioquake3/ded/zutil.o
-@bin share/ioquake3/ioq3ded.${QUAKE_ARCH}
-@bin share/ioquake3/ioquake3.${QUAKE_ARCH}
 share/ioquake3/missionpack/
-share/ioquake3/missionpack/cgame/
-share/ioquake3/missionpack/cgame/bg_lib.asm
-share/ioquake3/missionpack/cgame/bg_lib.d
-share/ioquake3/missionpack/cgame/bg_lib.o
-share/ioquake3/missionpack/cgame/bg_misc.asm
-share/ioquake3/missionpack/cgame/bg_misc.d
-share/ioquake3/missionpack/cgame/bg_misc.o
-share/ioquake3/missionpack/cgame/bg_pmove.asm
-share/ioquake3/missionpack/cgame/bg_pmove.d
-share/ioquake3/missionpack/cgame/bg_pmove.o
-share/ioquake3/missionpack/cgame/bg_slidemove.asm
-share/ioquake3/missionpack/cgame/bg_slidemove.d
-share/ioquake3/missionpack/cgame/bg_slidemove.o
-share/ioquake3/missionpack/cgame/cg_consolecmds.asm
-share/ioquake3/missionpack/cgame/cg_consolecmds.d
-share/ioquake3/missionpack/cgame/cg_consolecmds.o
-share/ioquake3/missionpack/cgame/cg_draw.asm
-share/ioquake3/missionpack/cgame/cg_draw.d
-share/ioquake3/missionpack/cgame/cg_draw.o
-share/ioquake3/missionpack/cgame/cg_drawtools.asm
-share/ioquake3/missionpack/cgame/cg_drawtools.d
-share/ioquake3/missionpack/cgame/cg_drawtools.o
-share/ioquake3/missionpack/cgame/cg_effects.asm
-share/ioquake3/missionpack/cgame/cg_effects.d
-share/ioquake3/missionpack/cgame/cg_effects.o
-share/ioquake3/missionpack/cgame/cg_ents.asm
-share/ioquake3/missionpack/cgame/cg_ents.d
-share/ioquake3/missionpack/cgame/cg_ents.o
-share/ioquake3/missionpack/cgame/cg_event.asm
-share/ioquake3/missionpack/cgame/cg_event.d
-share/ioquake3/missionpack/cgame/cg_event.o
-share/ioquake3/missionpack/cgame/cg_info.asm
-share/ioquake3/missionpack/cgame/cg_info.d
-share/ioquake3/missionpack/cgame/cg_info.o
-share/ioquake3/missionpack/cgame/cg_localents.asm
-share/ioquake3/missionpack/cgame/cg_localents.d
-share/ioquake3/missionpack/cgame/cg_localents.o
-share/ioquake3/missionpack/cgame/cg_main.asm
-share/ioquake3/missionpack/cgame/cg_main.d
-share/ioquake3/missionpack/cgame/cg_main.o
-share/ioquake3/missionpack/cgame/cg_marks.asm
-share/ioquake3/missionpack/cgame/cg_marks.d
-share/ioquake3/missionpack/cgame/cg_marks.o
-share/ioquake3/missionpack/cgame/cg_newdraw.asm
-share/ioquake3/missionpack/cgame/cg_newdraw.d
-share/ioquake3/missionpack/cgame/cg_newdraw.o
-share/ioquake3/missionpack/cgame/cg_particles.asm
-share/ioquake3/missionpack/cgame/cg_particles.d
-share/ioquake3/missionpack/cgame/cg_particles.o
-share/ioquake3/missionpack/cgame/cg_players.asm
-share/ioquake3/missionpack/cgame/cg_players.d
-share/ioquake3/missionpack/cgame/cg_players.o
-share/ioquake3/missionpack/cgame/cg_playerstate.asm
-share/ioquake3/missionpack/cgame/cg_playerstate.d
-share/ioquake3/missionpack/cgame/cg_playerstate.o
-share/ioquake3/missionpack/cgame/cg_predict.asm
-share/ioquake3/missionpack/cgame/cg_predict.d
-share/ioquake3/missionpack/cgame/cg_predict.o
-share/ioquake3/missionpack/cgame/cg_scoreboard.asm
-share/ioquake3/missionpack/cgame/cg_scoreboard.d
-share/ioquake3/missionpack/cgame/cg_scoreboard.o
-share/ioquake3/missionpack/cgame/cg_servercmds.asm
-share/ioquake3/missionpack/cgame/cg_servercmds.d
-share/ioquake3/missionpack/cgame/cg_servercmds.o
-share/ioquake3/missionpack/cgame/cg_snapshot.asm
-share/ioquake3/missionpack/cgame/cg_snapshot.d
-share/ioquake3/missionpack/cgame/cg_snapshot.o
-share/ioquake3/missionpack/cgame/cg_syscalls.d
-share/ioquake3/missionpack/cgame/cg_syscalls.o
-share/ioquake3/missionpack/cgame/cg_view.asm
-share/ioquake3/missionpack/cgame/cg_view.d
-share/ioquake3/missionpack/cgame/cg_view.o
-share/ioquake3/missionpack/cgame/cg_weapons.asm
-share/ioquake3/missionpack/cgame/cg_weapons.d
-share/ioquake3/missionpack/cgame/cg_weapons.o
 share/ioquake3/missionpack/cgame${QUAKE_ARCH}.so
-share/ioquake3/missionpack/game/
-share/ioquake3/missionpack/game/ai_chat.asm
-share/ioquake3/missionpack/game/ai_chat.d
-share/ioquake3/missionpack/game/ai_chat.o
-share/ioquake3/missionpack/game/ai_cmd.asm
-share/ioquake3/missionpack/game/ai_cmd.d
-share/ioquake3/missionpack/game/ai_cmd.o
-share/ioquake3/missionpack/game/ai_dmnet.asm
-share/ioquake3/missionpack/game/ai_dmnet.d
-share/ioquake3/missionpack/game/ai_dmnet.o
-share/ioquake3/missionpack/game/ai_dmq3.asm
-share/ioquake3/missionpack/game/ai_dmq3.d
-share/ioquake3/missionpack/game/ai_dmq3.o
-share/ioquake3/missionpack/game/ai_main.asm
-share/ioquake3/missionpack/game/ai_main.d
-share/ioquake3/missionpack/game/ai_main.o
-share/ioquake3/missionpack/game/ai_team.asm
-share/ioquake3/missionpack/game/ai_team.d
-share/ioquake3/missionpack/game/ai_team.o
-share/ioquake3/missionpack/game/ai_vcmd.asm
-share/ioquake3/missionpack/game/ai_vcmd.d
-share/ioquake3/missionpack/game/ai_vcmd.o
-share/ioquake3/missionpack/game/bg_lib.asm
-share/ioquake3/missionpack/game/bg_lib.d
-share/ioquake3/missionpack/game/bg_lib.o
-share/ioquake3/missionpack/game/bg_misc.asm
-share/ioquake3/missionpack/game/bg_misc.d
-share/ioquake3/missionpack/game/bg_misc.o
-share/ioquake3/missionpack/game/bg_pmove.asm
-share/ioquake3/missionpack/game/bg_pmove.d
-share/ioquake3/missionpack/game/bg_pmove.o
-share/ioquake3/missionpack/game/bg_slidemove.asm
-share/ioquake3/missionpack/game/bg_slidemove.d
-share/ioquake3/missionpack/game/bg_slidemove.o
-share/ioquake3/missionpack/game/g_active.asm
-share/ioquake3/missionpack/game/g_active.d
-share/ioquake3/missionpack/game/g_active.o
-share/ioquake3/missionpack/game/g_arenas.asm
-share/ioquake3/missionpack/game/g_arenas.d
-share/ioquake3/missionpack/game/g_arenas.o
-share/ioquake3/missionpack/game/g_bot.asm
-share/ioquake3/missionpack/game/g_bot.d
-share/ioquake3/missionpack/game/g_bot.o
-share/ioquake3/missionpack/game/g_client.asm
-share/ioquake3/missionpack/game/g_client.d
-share/ioquake3/missionpack/game/g_client.o
-share/ioquake3/missionpack/game/g_cmds.asm
-share/ioquake3/missionpack/game/g_cmds.d
-share/ioquake3/missionpack/game/g_cmds.o
-share/ioquake3/missionpack/game/g_combat.asm
-share/ioquake3/missionpack/game/g_combat.d
-share/ioquake3/missionpack/game/g_combat.o
-share/ioquake3/missionpack/game/g_items.asm
-share/ioquake3/missionpack/game/g_items.d
-share/ioquake3/missionpack/game/g_items.o
-share/ioquake3/missionpack/game/g_main.asm
-share/ioquake3/missionpack/game/g_main.d
-share/ioquake3/missionpack/game/g_main.o
-share/ioquake3/missionpack/game/g_mem.asm
-share/ioquake3/missionpack/game/g_mem.d
-share/ioquake3/missionpack/game/g_mem.o
-share/ioquake3/missionpack/game/g_misc.asm
-share/ioquake3/missionpack/game/g_misc.d
-share/ioquake3/missionpack/game/g_misc.o
-share/ioquake3/missionpack/game/g_missile.asm
-share/ioquake3/missionpack/game/g_missile.d
-share/ioquake3/missionpack/game/g_missile.o
-share/ioquake3/missionpack/game/g_mover.asm
-share/ioquake3/missionpack/game/g_mover.d
-share/ioquake3/missionpack/game/g_mover.o
-share/ioquake3/missionpack/game/g_session.asm
-share/ioquake3/missionpack/game/g_session.d
-share/ioquake3/missionpack/game/g_session.o
-share/ioquake3/missionpack/game/g_spawn.asm
-share/ioquake3/missionpack/game/g_spawn.d
-share/ioquake3/missionpack/game/g_spawn.o
-share/ioquake3/missionpack/game/g_svcmds.asm
-share/ioquake3/missionpack/game/g_svcmds.d
-share/ioquake3/missionpack/game/g_svcmds.o
-share/ioquake3/missionpack/game/g_syscalls.d
-share/ioquake3/missionpack/game/g_syscalls.o
-share/ioquake3/missionpack/game/g_target.asm
-share/ioquake3/missionpack/game/g_target.d
-share/ioquake3/missionpack/game/g_target.o
-share/ioquake3/missionpack/game/g_team.asm
-share/ioquake3/missionpack/game/g_team.d
-share/ioquake3/missionpack/game/g_team.o
-share/ioquake3/missionpack/game/g_trigger.asm
-share/ioquake3/missionpack/game/g_trigger.d
-share/ioquake3/missionpack/game/g_trigger.o
-share/ioquake3/missionpack/game/g_utils.asm
-share/ioquake3/missionpack/game/g_utils.d
-share/ioquake3/missionpack/game/g_utils.o
-share/ioquake3/missionpack/game/g_weapon.asm
-share/ioquake3/missionpack/game/g_weapon.d
-share/ioquake3/missionpack/game/g_weapon.o
 share/ioquake3/missionpack/qagame${QUAKE_ARCH}.so
-share/ioquake3/missionpack/qcommon/
-share/ioquake3/missionpack/qcommon/q_math.asm
-share/ioquake3/missionpack/qcommon/q_math.d
-share/ioquake3/missionpack/qcommon/q_math.o
-share/ioquake3/missionpack/qcommon/q_shared.asm
-share/ioquake3/missionpack/qcommon/q_shared.d
-share/ioquake3/missionpack/qcommon/q_shared.o
-share/ioquake3/missionpack/ui/
-share/ioquake3/missionpack/ui/bg_lib.asm
-share/ioquake3/missionpack/ui/bg_lib.d
-share/ioquake3/missionpack/ui/bg_lib.o
-share/ioquake3/missionpack/ui/bg_misc.asm
-share/ioquake3/missionpack/ui/bg_misc.d
-share/ioquake3/missionpack/ui/bg_misc.o
-share/ioquake3/missionpack/ui/ui_atoms.asm
-share/ioquake3/missionpack/ui/ui_atoms.d
-share/ioquake3/missionpack/ui/ui_atoms.o
-share/ioquake3/missionpack/ui/ui_gameinfo.asm
-share/ioquake3/missionpack/ui/ui_gameinfo.d
-share/ioquake3/missionpack/ui/ui_gameinfo.o
-share/ioquake3/missionpack/ui/ui_main.asm
-share/ioquake3/missionpack/ui/ui_main.d
-share/ioquake3/missionpack/ui/ui_main.o
-share/ioquake3/missionpack/ui/ui_players.asm
-share/ioquake3/missionpack/ui/ui_players.d
-share/ioquake3/missionpack/ui/ui_players.o
-share/ioquake3/missionpack/ui/ui_shared.asm
-share/ioquake3/missionpack/ui/ui_shared.d
-share/ioquake3/missionpack/ui/ui_shared.o
-share/ioquake3/missionpack/ui/ui_syscalls.d
-share/ioquake3/missionpack/ui/ui_syscalls.o
 share/ioquake3/missionpack/ui${QUAKE_ARCH}.so
-share/ioquake3/missionpack/vm/
-share/ioquake3/missionpack/vm/cgame.qvm
-share/ioquake3/missionpack/vm/qagame.qvm
-share/ioquake3/missionpack/vm/ui.qvm
 share/ioquake3/renderer_opengl1_${QUAKE_ARCH}.so
 share/ioquake3/renderer_opengl2_${QUAKE_ARCH}.so
-share/ioquake3/renderergl1/
-share/ioquake3/renderergl1/jaricom.d
-share/ioquake3/renderergl1/jaricom.o
-share/ioquake3/renderergl1/jcapimin.d
-share/ioquake3/renderergl1/jcapimin.o
-share/ioquake3/renderergl1/jcapistd.d
-share/ioquake3/renderergl1/jcapistd.o
-share/ioquake3/renderergl1/jcarith.d
-share/ioquake3/renderergl1/jcarith.o
-share/ioquake3/renderergl1/jccoefct.d
-share/ioquake3/renderergl1/jccoefct.o
-share/ioquake3/renderergl1/jccolor.d
-share/ioquake3/renderergl1/jccolor.o
-share/ioquake3/renderergl1/jcdctmgr.d
-share/ioquake3/renderergl1/jcdctmgr.o
-share/ioquake3/renderergl1/jchuff.d
-share/ioquake3/renderergl1/jchuff.o
-share/ioquake3/renderergl1/jcinit.d
-share/ioquake3/renderergl1/jcinit.o
-share/ioquake3/renderergl1/jcmainct.d
-share/ioquake3/renderergl1/jcmainct.o
-share/ioquake3/renderergl1/jcmarker.d
-share/ioquake3/renderergl1/jcmarker.o
-share/ioquake3/renderergl1/jcmaster.d
-share/ioquake3/renderergl1/jcmaster.o
-share/ioquake3/renderergl1/jcomapi.d
-share/ioquake3/renderergl1/jcomapi.o
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 @mode 750
 @owner _ioq3
 @group _ioq3

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