Love it! Thanks for porting this! I'm gonna try and get some time to get my spare i5 workstation moved over to the latest current so I can play with it and put Dolphin through its paces. Thanks for all your work on improving the OpenBSD gaming scene!

Cheers,
Jordan


On 06/19/18 00:11, Thomas Frohwein wrote:
Hi,

Please find attached a port of dolphin. Dolphin is an emulator for
GameCube and Wii consoles. It supports various gamecontrollers and is
optimized for dual-core use.

It runs GameCube and Wii ROMs well on my limited testing with a handful
of them. Performance-wise there's mild stuttering in games that make
heavy use of shaders, otherwise running quite well on i3-7100 (with HT
disabled).

A few notes about the port:
- ONLY_FOR_ARCHS=amd64 was in the original draft and I kept it - reason
   seems to be that other archs likely won't be powerful enough
- Requires USE_WXNEEDED, unless building with '-DENABLE_GENERIC=ON'
   which disables all JITs, but then is unplayably slow
- No releases available since 2016 ("Nobody on the project really cares
   about stable releases. It's too much of a burden to care")
- Only works with the builtin soundtouch because of a similar issue as
   with citra. In addition, builtin soundtouch errors out during build
   when disabling audio/pulseaudio.
- Needs a large datasize, up to ~16GB (allocated at startup and then
   reduced to what's actually needed).
- Qt5 is used for the GUI because theres no wxWidgets3 available yet,
   but Qt5 GUI is experimental and at least on OpenBSD causes a bus
   error on exit (not present with dolphin-emu-nogui).

Original draft was by bentley@, picked up by me from openbsd-wip.

ok?

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