It shouldn't need to be said but I'm going to say it anyway. Don't feed the troll. He said something equally as obnoxious earlier today on tech@. Just disengage, add him to your email blacklist, and move on.

~Brian

On 09/05/18 12:02, Gregor Best wrote:
On Wed, Sep 05, 2018 at 06:17:42PM +0300, Leonid Bobrov wrote:
Hello, trash!
[...]
Do you kiss your mother with that mouth?

[...]
First of all I am not going to recompile this game with debugging
symbols only because your ports system doesn't want to compile
everything with debug support by default.
[...]
Kind of a sane default, it seems to me.

[...]
Second, my first thought was that this game is so retarded
[...]
I know that you might be agitated that the game's not working. Using
that kind of language doesn't incline people to help you though.

[...]
it crashes when OpenBSD's src repo is not checked out
[...]
What made you think that?

[...]
, but now I won't > surprice if that was a buffer overflow.
[...]
To me, this looks more like an unterminated string fed to strcmp(3).
The point of code where it crashes (convert_old_savegame) leads me
to assume that this path of code might not be too well tested.

Have you opened a bug report upstream for this?

Failing that, you could poke around convert_old_savegame and try
to see if you can discover where and how an unterminated string ends
up in a call to strcmp. Maybe it's something as simple as adding a
NULL check before that call...

[...]
Before checking out src repo:
(gdb) run -wn
Starting program: /usr/local/bin/freedroidRPG -wn

Hello, this is FreedroidRPG, version 0.16.1.

Video system type: x11.
Using screen resolution 1366 x 768.
[New thread 287207]
[New thread 189085]

Thread 1 received signal SIGSEGV, Segmentation fault.
strcmp () at /usr/src/lib/libc/arch/amd64/string/strcmp.S:45
45      /usr/src/lib/libc/arch/amd64/string/strcmp.S: No such file or
directory.
(gdb) bt
#0  strcmp () at /usr/src/lib/libc/arch/amd64/string/strcmp.S:45
#1  0x00000bc6e628a46d in convert_old_savegame ()
#2  0x00000bc6e624f798 in load_saved_game ()
#3  0x00000bc6e62447b3 in load_named_game ()
#4  0x00000bc6e6245200 in do_savegame_selection_and_act ()
#5  0x00000bc6e6244b59 in Single_Player_Menu ()
#6  0x00000bc6e6242c67 in Startup_handle ()
#7  0x00000bc6e6244d23 in RunSubMenu ()
#8  0x00000bc6e62446d7 in RunMenu ()
#9  0x00000bc6e623c4b5 in main ()

After checking out src repo:
(gdb) run -wn
Starting program: /usr/local/bin/freedroidRPG -wn

Hello, this is FreedroidRPG, version 0.16.1.

Video system type: x11.
Using screen resolution 1366 x 768.
[New thread 110599]
[New thread 575572]

Thread 1 received signal SIGSEGV, Segmentation fault.
strcmp () at /usr/src/lib/libc/arch/amd64/string/strcmp.S:45
45              movq    8(%rdi),%rax
(gdb) bt
#0  strcmp () at /usr/src/lib/libc/arch/amd64/string/strcmp.S:45
#1  0x00001e0e2638a46d in convert_old_savegame ()
#2  0x00001e0e2634f798 in load_saved_game ()
#3  0x00001e0e263447b3 in load_named_game ()
#4  0x00001e0e26345200 in do_savegame_selection_and_act ()
#5  0x00001e0e26344b59 in Single_Player_Menu ()
#6  0x00001e0e26342c67 in Startup_handle ()
#7  0x00001e0e26344d23 in RunSubMenu ()
#8  0x00001e0e263446d7 in RunMenu ()
#9  0x00001e0e2633c4b5 in main ()


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