Charlene Wendling <juliana...@posteo.jp> wrote: > On Fri, 02 Nov 2018 21:13:14 -0400 > trondd wrote: > > > A catch up update to Cataclysm DDA. A lot of changes as usual. > > Over 2,000 commits. Some highlights I could pick out: > > > > Mushy food - still edible but not pleasant > > Thorned bushes > > Tall grass - slows movement > > Coal buring steam engines > > Have to wield an item to trow it > > Nuts added as food > > Vehicle bike racks > > Hauling items on the ground > > Map memory - the areas you've seen are still visible at night and > > behind walls Different levels of butchery - quick, field dress, etc > > for better yields vs time Auto actions like autosortng > > Vermin spawn in dirty areas - mop up your space > > Building updates > > Scenario updates > > UI tweaks > > Etc. > > > > Important iupgrade note: > > Bio-mod was obsoleted. If you have a world with it enabled you'll > > get a duplicate bionics error when loading a saved world with it > > enabled. You can edit your save file and remove the mod. > > > > Tim. > > <diff zapped> > > Hi ports, Tim, > > On amd64, it builds and runs fine. > > On i386, it builds without issues, but it segfaults at runtime. I highly > suspect it's once again due to inteldrm issues on that box and not > related to the port itself. I'm leaving a backtrace if needed, it > occurred with: > > OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov 3 11:16:36 MDT 2018 > dera...@i386.openbsd.org:/usr/src/sys/arch/i386/compile/GENERIC.MP > > The segfault is reproducible with cataclysm-dda-2018.09.02 as well. > > Charlène.
After a vacation, I am now unable to reproduce this on i386 -current. Can I get a confirmation? Thanks. Tim.