Charlene Wendling <juliana...@posteo.jp> wrote:

> On Fri, 02 Nov 2018 21:13:14 -0400
> trondd wrote:
> 
> > A catch up update to Cataclysm DDA.  A lot of changes as usual.
> > Over 2,000 commits.  Some highlights I could pick out:
> > 
> > Mushy food - still edible but not pleasant
> > Thorned bushes
> > Tall grass - slows movement
> > Coal buring steam engines
> > Have to wield an item to trow it
> > Nuts added as food
> > Vehicle bike racks
> > Hauling items on the ground
> > Map memory - the areas you've seen are still visible at night and
> > behind walls Different levels of butchery - quick, field dress, etc
> > for better yields vs time Auto actions like autosortng
> > Vermin spawn in dirty areas - mop up your space
> > Building updates
> > Scenario updates
> > UI tweaks
> > Etc.
> > 
> > Important iupgrade note:
> > Bio-mod was obsoleted.  If you have a world with it enabled you'll
> > get a duplicate bionics error when loading a saved world with it
> > enabled.  You can edit your save file and remove the mod.
> > 
> > Tim.
> 
> <diff zapped>
> 
> Hi ports, Tim,
> 
> On amd64, it builds and runs fine. 
> 
> On i386, it builds without issues, but it segfaults at runtime. I highly
> suspect it's once again due to inteldrm issues on that box and not
> related to the port itself. I'm leaving a backtrace if needed, it
> occurred with: 
> 
> OpenBSD 6.4-current (GENERIC.MP) #987: Sat Nov  3 11:16:36 MDT 2018
>     dera...@i386.openbsd.org:/usr/src/sys/arch/i386/compile/GENERIC.MP
> 
> The segfault is reproducible with cataclysm-dda-2018.09.02 as well.
> 
> Charlène. 

After a vacation, I am now unable to reproduce this on i386 -current.  Can
I get a confirmation?

Thanks.
Tim.

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