timo.my...@bittivirhe.fi (Timo Myyrä) wrote: > Jeremie Courreges-Anglas <j...@wxcvbn.org> writes: > > > On Mon, Jan 14 2019, Solene Rapenne <sol...@perso.pw> wrote: > >> Solene Rapenne <sol...@perso.pw> wrote: > >>> Solene Rapenne <sol...@perso.pw> wrote: > > > > [...] > > > >>> I finally found the origin of the issue when loading brutal doom (and some > >>> others mods I hope). When loading assets and making animations, it looks > >>> for > >>> duplicates. > >>> > >>> I don't fully understand the logic here, I read that in case of duplicate, > >>> it free the old one and replace it with the current object? > >>> > >>> It's a dirty hack but commenting the free instruction permit to play mods > >>> (having duplicates in their animations I think?) with no noticeable memory > >>> usage change. I added a puts("duplicate") to see if this happens often, it > >>> was like 7 duplicates for brutal doom. As it's only happening at load > >>> time, > >>> I would say it's pretty safe to not free this. > >>> > >>> What do you think? > >>> > >>> Index: src/textures/animations.cpp > >>> --- src/textures/animations.cpp.orig > >>> +++ src/textures/animations.cpp > >>> @@ -73,7 +73,7 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim) > >>> if (mAnimations[i]->BasePic == anim->BasePic) > >>> { > >>> // Found one! > >>> - free (mAnimations[i]); > >>> + //free (mAnimations[i]); > >>> mAnimations[i] = anim; > >>> return anim; > >>> } > >> > >> Last version in tarball, including my patch. I've been able to play and > >> did not > >> encounter any issue. From my code reading, it will wastes a few MB of > >> memory if > >> a mod make heavy use of animated textures and have duplicates. > > > > No opinion regarding the workaround. > > > > Looks fine ports-wise except for libexecinfo which should go to > > LIB_DEPENDS instead of BUILD_DEPENDS, and "execinfo" should be added to > > WANTLIB. > > > > With this addressed, ok jca@ to import. > > Ok, here's new 3.7.2 version with changes added. > > timo
I choosed to import 3.7.1 as it was tested and approved. I didn't want to delay it longer... I tried the 3.7.2 version and no issue so far. Ok solene@ for update. I've seen a gzdoom-lite version is now released, it targets older computers and will not receive any graphical enhancements anymore, is there someone interested in it?