On Mon, Oct 28, 2019 at 06:10:28AM +0100, Paul de Weerd wrote:
> ping

Removing these is fine with me.

I don't think there should be unique packages for commercial game data.
The situation would quickly get out of hand with something like scummvm.

> 
> On Fri, Oct 04, 2019 at 10:46:17PM +0200, Paul de Weerd wrote:
> | Hi all,
> | 
> | The two other ports Daniel found in his scan for broken HOMEPAGE were
> | (of course) games/doomdata/doom1 and 2.  After some thought, (starting
> | to drop HOMEPAGE there too) and a hint from Stuart, I ended up
> | agreeing with him: these ports really don't add much value.  PERMIT_*
> | says "Commercial game data files", so you have to already have the
> | WADs to be able to build a pkg.
> | 
> | Of course, then you can distribute the pkg to a set of machines for a
> | nice fragfest .. but you could also distribute the WADs themselves
> | with ansible or even a simple shell script and some ssh/scp.
> | 
> | So, I propose to remove these two ports and simply keep only the
> | shareware WAD available as a pkg.
> | 
> | Anyone else have a strong opinion?
> | 
> | Thanks,
> | 
> | Paul
> | 
> | -- 
> | >++++++++[<++++++++++>-]<+++++++.>+++[<------>-]<.>+++[<+
> | +++++++++++>-]<.>++[<------------>-]<+.--------------.[-]
> |                  http://www.weirdnet.nl/                 
> | 
> 
> -- 
> >++++++++[<++++++++++>-]<+++++++.>+++[<------>-]<.>+++[<+
> +++++++++++>-]<.>++[<------------>-]<+.--------------.[-]
>                  http://www.weirdnet.nl/                 
> 

Reply via email to