On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:
> On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > Hi,
> > 
> > Here is a new port for the wrath-darkplaces engine [1]
> > which is used in the game WRATH: Aeon of Ruin.
> > 
> > Some notes about this:
> > 
> > - There is no release, so I used GH_COMMIT
> > 
> > - Pass port-lib-depends-check and portcheck
> > 
> > - I used games/xonotic as a reference for this port
> > since it is related to the darkplaces engine.
> > 
> > - I renamed the binary to wrath as a recommendation
> > here [2]
> > 
> > - I tested the three levels of the game on amd64
> > 
> > - In the game, I found an issue with the mouse when
> > you have different artifacts(3+) in your inventory
> > that only allows you to select the extreme left/right
> > artifact.
> > 
> > OK's? Comments?
> > 
> > [1] https://github.com/KillPixelGames/wrath-darkplaces
> > [2] https://github.com/KillPixelGames/wrath-darkplaces#running
> 
> the port looks fine to me (and works well) altough
> 
> - README should explain that you need to run wrath binary in a directory
>   where the folder kp1 is available, or that you can use some args for
>   that (at least the game tell you to use -basedir to find the assets)
> - version maybe be 20200228 instead of adding 0.0.0 as a prefix to
>   commit date?

Here is the port with the README change. I use the prefix 0.0.0
for the version because there may be an official release in the
future (e.g. 1.X.X) and to avoid EPOCH if that happens.

Thanks for your input.

Attachment: wrath.tgz
Description: application/tar-gz

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