Hi,

ping (port reattached). Thanks for your help Brian.

On Sun, Jul 12, 2020 at 07:55:43PM +0000, Brian Callahan wrote:
> Hi Paul --
> 
> On Friday, July 10, 2020 11:26 AM, Paul Valencia <rei...@enmadechi.com> wrote:
> 
> > Hi ports,
> >
> > This is a new port for oshu which is a clone of osu! rhythm game.
> > Currently it only supports playing the beatmaps of osu's Standard
> > mode and you need to download them from internet (added some
> > instructions about that in pkg README).
> >
> > Pass port-lib-depends-check and portcheck. Build on amd64 and arm64
> > and only tested on amd64 with some beatmaps.
> 
> Thanks for the port. Attached is a tweaked version with the following:
> * Improved COMMENT.
> * It appears that upstream does not make any tarballs with their
> releases, so switch to the GH_* variables. Has the benefit of taking
> care of DISTNAME, PKGNAME, HOMEPAGE, and WRKDIST for you, so those
> pieces were able to be removed.
> * License marker is a little more explicit now with GPLv3 only.
> * Put a comment (C++14) explaining the COMPILER line.
> * Simplify LIB_DEPENDS.
> * Use CONFIGURE_ARGS instead of a patch to deal with needing to add
> -L${LOCALBASE}/lib in LDFLAGS.
> * Add a patch to fix a -Wformat warning from clang.
> * Fix some typos in pkg/README and hopefully make things a little bit
> clearer. I didn't really understand what you meant by Standard until I
> downloaded a beatmap that didn't work with oshu. I was able to follow
> your directions to download a beatmap, unzip it, and play.
> 
> And I learned that I am very very bad at these types of games:
> 
>   brilliant
>   ________ // Tokoyami Towa
> 
>   Normal
>   By Hinsvar
>   _ _ _ _
> 
>   Score:
>    54 good
>   391 miss
> 
> So I think I will stick with other genres for the time being, but it
> was fun to try out oshu.
> 
> ~Brian


Attachment: oshu.tgz
Description: application/tar-gz

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