Hi, ping (port reattached). Thanks for your help Brian.
On Sun, Jul 12, 2020 at 07:55:43PM +0000, Brian Callahan wrote: > Hi Paul -- > > On Friday, July 10, 2020 11:26 AM, Paul Valencia <rei...@enmadechi.com> wrote: > > > Hi ports, > > > > This is a new port for oshu which is a clone of osu! rhythm game. > > Currently it only supports playing the beatmaps of osu's Standard > > mode and you need to download them from internet (added some > > instructions about that in pkg README). > > > > Pass port-lib-depends-check and portcheck. Build on amd64 and arm64 > > and only tested on amd64 with some beatmaps. > > Thanks for the port. Attached is a tweaked version with the following: > * Improved COMMENT. > * It appears that upstream does not make any tarballs with their > releases, so switch to the GH_* variables. Has the benefit of taking > care of DISTNAME, PKGNAME, HOMEPAGE, and WRKDIST for you, so those > pieces were able to be removed. > * License marker is a little more explicit now with GPLv3 only. > * Put a comment (C++14) explaining the COMPILER line. > * Simplify LIB_DEPENDS. > * Use CONFIGURE_ARGS instead of a patch to deal with needing to add > -L${LOCALBASE}/lib in LDFLAGS. > * Add a patch to fix a -Wformat warning from clang. > * Fix some typos in pkg/README and hopefully make things a little bit > clearer. I didn't really understand what you meant by Standard until I > downloaded a beatmap that didn't work with oshu. I was able to follow > your directions to download a beatmap, unzip it, and play. > > And I learned that I am very very bad at these types of games: > > brilliant > ________ // Tokoyami Towa > > Normal > By Hinsvar > _ _ _ _ > > Score: > 54 good > 391 miss > > So I think I will stick with other genres for the time being, but it > was fun to try out oshu. > > ~Brian
oshu.tgz
Description: application/tar-gz