On Tue, Feb 3, 2015 at 11:28 AM, BladeOfLight16 <bladeofligh...@gmail.com> wrote:
> I'm trying to create a polygon overlay. The basic process is relatively > simple: 1) Get the boundaries 2) Union the boundaries to node the > linestrings 3) Polygonize the noded outlines 4) Filter out holes using a > contains or intersects test. The problem I'm running into is that I'm > getting "GEOSUnaryUnion: TopologyException: found non-noded intersection > between LINESTRING" errors from ST_Union. > > [a lot snipped] > I haven't seen any response to this. I was just wondering if anyone else had a chance or intentions to look this over. Granted, it's pretty long and involved (sorry for that), but I thought all the details I included were important. I do know it went through the mailing list; someone on IRC helped me find it in the... I guess it's not the archives; I don't know what it's called. But the online browsing mechanism. Thanks to anyone who's taking a look.
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