I don't think it will be fastest to compute the subdivide, but it would be way fastest to use it for processing afterward ! Cheers, Rémi-C
2015-03-05 13:00 GMT+01:00 Mark Wynter <m...@dimensionaledge.com>: > Yes Remi - you have understood correctly how the quadgrid function works - > I will have a play with the quadgrid tomorrow, then let's share notes. > > > If I understand you correctly, you would subdivide like you do > currently, but the depth of subdivision would be a function of number of > points remaining in the square? > > It would be a great feature, at a reasonable cost (you would need to > change only a few lines in your code) > > I think this is the step where we are either going to get performance lift > or not > > > > > I'm going to test it tomorrow, I would expect to break the 10 minutes > marks (1 core), but I'm not certain > > Cool! > > > In fact we could combine our approaches, I'll start thinking about that. > > > > Cheers, > > Rémi-C > > > > >
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