Huh. My email from last night didnt make it though.
Sorry to spam the list. This is my last one, I swear.
ST_Buffer was exactly what I was looking for.
Thanks Bob for pointing me back the right direction.
-Andy
On 6/10/2015 8:31 AM, Andy Colson wrote:
Like this:
http://testmaps.camavision.com/map/cassmo?pin=080834303000032000
The blue part is the selected parcel. The gray is the ST_Buffer.
-Andy
On 6/10/2015 8:27 AM, Andy Colson wrote:
Because I actually need to see the shape. One step is to see the shape,
the second will be to find the parcels that touch it, which will use
ST_DWithin for speed plus ST_Buffer for accuracy.
-Andy
On 6/10/2015 1:43 AM, Rémi Cura wrote:
Why not use ST_DWithin with the original triangle, it is the best option
regarding speed and precision.
Cheers
Remi-C
Le 10 juin 2015 01:30, "Andy Colson" <a...@squeakycode.net
<mailto:a...@squeakycode.net>> a écrit :
At first I thought no, because it creates a circle around a point:
"Returns a geometry that represents all points whose distance from
this Geometry is less than or equal to distance"
But now that I read it again, maybe it does do what I'd like. If I
pass a rectangle, it'll return all points <= radius.
I'll give it a shot and try it out. Thanks for the help.
-Andy
On 06/09/2015 04:48 PM, Basques, Bob (CI-StPaul) wrote:
Can you use ST_Buffer??
bobb
On Jun 9, 2015, at 4:34 PM, Andy Colson
<a...@squeakycode.net <mailto:a...@squeakycode.net>> wrote:
Hi all.
I have buffer selection problem. My site can drop a point,
then find all the parcels within 100 feet of that point. No
problem.
One client however would like to select a parcel (maybe its
a square, maybe its a triangle, or any other odd shape), and
find all other parcels within 100 feet of any point within
the source parcel.
100 is optional. They could choose 50, or 150.
I'm not sure how to do something like this. I found
ST_Expand, but that'll create a bounding box around the
triangle.
ST_TransScale could scale it, but I'm not sure what the
scale is. The user might type in 50 feet or 150 feet, I'm
not sure how to calculate a deltaX and deltaY scale for
that.
Any hints on how I might go about this? I'm a bit stuck.
Thanks,
-Andy
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