You could try to simplify the polygons before doing the dwithin test.

SELECT *
  FROM polygons p1
  JOIN polygons p2 ON p1.id < p2.id
       AND ST_DWithin(ST_SimplifyPreserveTopology(p1.geog,100),
                      ST_SimplifyPreserveTopology(p2.geog,100), 100,
                      false)

You might need to adjust the tolerance and the distance.

-Steve

On 1/4/2012 2:32 AM, Evan Martin wrote:
I have a table of polygons covering most of the world and for a given
polygon I need to find all polygons adjacent to it. In theory, two
adjacent polygons should have a part of their border in common, but in
practice the data is not that precise - sometimes there's a slight
overlap and sometimes a slight gap between adjacent polygons. Since
these polygons can cross the dateline I have them stored as geography.
It looks like ST_DWithin(geog, geog, distance) does exactly what I want,
eg.

SELECT *
FROM polygons p1
JOIN polygons p2 ON p1.id < p2.id AND ST_DWithin(p1.geog, p2.geog, 100,
false)

The only problem is that this is slow! There are about 300 polygons in
total and this query takes about 75 minutes. I have a GIST index defined
on the geography column. Just doing && is fast - it seems to be
_ST_DWithin that's slow. There's one pair of polygons I found (with 300
points and 1300 points) that share a part of the border (ST_Intersects =
true) and _ST_DWithin takes 1.2 or 3.9 seconds just for that one pair,
depending on the order of the arguments.

Is there some other way I can do this? I couldn't figure out any way to
get the correct result with geometry around the dateline and ST_DWithin
looks like the appropriate geography function.

Can ST_DWithin itself be made faster? I had a look at the source and it
seems to be calculating the distance between each combination of edges -
so O(n^2). Isn't there a more efficient algorithm for this out there? I
know there's Rotating Calipers for a plane - is there something like
that which works on a sphere? Or is it possible to consider only the
edges of each polygon that are within the intersection of their bounding
boxes? I'm a newbie to this, so it might be a silly idea, but surely
there has to be something faster than the brute force approach?

Any help would be appreciated!

Evan

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