Not CUDA, but GLSL, running a 4 million cell game of life at > 60 FPS in XMLisp 
on a Mac:


http://code.google.com/p/xmlisp/source/browse/trunk/XMLisp/sources/XLUI/examples/3D/GLSL-Conway.lisp

This is of course a mix of Lisp and shader code. It would be possible to create 
a Lisp to GLSL shader compiler and then have the GLSL compiler do the rest. I 
don't think this would be a great idea, however. Somewhat lengthy explanation 
required but left off...

Alex



On Apr 4, 2012, at 7:58 AM, Mirko Vukovic wrote:

> Tamas Papp <tkpapp@...> writes:
> 
>> 
>> Hi everyone,
>> 
>> I am about to buy a new server for number crunching, and I would like to 
>> keep my options open about GPU/CUDA based computations.  The most 
>> intensively parallelizable thing that I am doing is particle filtering, 
>> and currently that works fine (and is really fast) in a multi-core CPU 
>> with SBCL, but I keep hearing wonderful things about GPUs from people, 
>> and I was wondering if I could make use of them but still program in CL.
>> 
>> ... stuff deleted
>> 
>> Best,
>> 
>> Tamas
>> 
>> 
> 
> Hi Tamas,
> 
> Did you make any progress in your GPU adventures?  I just got a machine with a
> tesla GPU.  I'd like to run some Monte Carlo simulations on it.
> 
> Mirko
> 
> 
> 
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Prof. Alexander Repenning

University of Colorado
Computer Science Department
Boulder, CO 80309-430

vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf


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