Compare the two:

Sorting (fixed typos!):

I4 count[M];
memset(count,0x00,sizeof(count));
for(i=0;i<n;++i)count[*x++]++;
for(i=0;i<M;++i){m=count[i]; for(j=0;j<m;++j)*z++=i;}


Indexing:

#define ASSERT(p,stmt)  {if(!(p)){stmt;}
for(i=0;i<n;++i){j=*g++; ASSERT(0<=j&&j<n,INDEX_ERROR); *z++=x[j];}


Branching in modern CPUs is relatively
expensive<https://en.wikipedia.org/wiki/Branch_predictor>.
 Apparently the rest of the world is catching up to APL/J.  See also
Knuth's Two Notes on
Notation<http://arxiv.org/PS_cache/math/pdf/9205/9205211v1.pdf> (he
calls it Iverson's convention).

In the sort program there isn't a branch in sight, other than possibly in
the looping, and the C compiler is pretty good at that.  In the indexing,
you have an if statement, in which (in this case) 100% of the time the
branch is not taken.  A branch which is 100% (or 0%? I forget) not taken is
particularly slow.





On Wed, Mar 5, 2014 at 2:41 PM, Yike Lu <[email protected]> wrote:

> Roger, why is index lookup so slow in the g2 case (see my message earlier)?
> Are you really saying that bounds checking makes it so that the lookup is
> only as fast as the sort?
>
>
> On Wed, Mar 5, 2014 at 4:35 PM, Roger Hui <[email protected]>
> wrote:
>
> > > I4 count[M];
> > > memset(count,0x00,sizeof(count));
> > > for(i=0;i<n;++i)count[*x++]=1;
> >
> > More typos:
> >
> >   for(i=0;i<n;++i)count[*x++]++;
> >
> >
> >
> >
> > On Wed, Mar 5, 2014 at 2:19 PM, Roger Hui <[email protected]>
> > wrote:
> >
> > > Good answers.  For /:~x vs. g{x, the explanations are:
> > >
> > >    - Indexing must check for index error.  Sorting does not.
> > >    - Indexing uses random read access over a large chunk of memory
> (i.e.
> > >    x).  Sort does not.
> > >
> > > A more detailed explanation:  To sort over a small known universe (and
> > > characters definitely qualify), you basically compute #/.~x (the
> ordering
> > > is wrong, but you get the idea).  In C:
> > >
> > > I4 count[M];
> > > memset(count,0x00,sizeof(count));
> > > for(i=0;i<n;++i)count[*x++]=1;
> > >
> > >
> > > This is lightning fast on modern CPUs: sequential read access and no
> > > branch prediction fails.  (And the ordering is correct.)  Once having
> the
> > > counts, as Henry said, you can do count#a. or in C:
> > >
> > > for(i=0;i<M;++i){m=count[j]; for(j=0;j<m;++j)*z++=i;}
> > >
> > >
> > > Also lightning fast with very localized reads.
> > >
> > > It's ironic that in school sorting is an application with heavy
> emphasis
> > > on comparisons, counting # of comparisons, etc.  In the method above,
> > there
> > > is not a single comparison involving x.  I once told someone that I can
> > > sort 4-byte integers and 8-byte IEEE floats in linear time.  He looked
> at
> > > me like I was crazy, presumably remembering from school that sorting
> was
> > > PROVEN to take n log n comparisons.
> > >
> > > As for why sorting is faster than grading, see
> > > http://www.jsoftware.com/jwiki/Essays/Sorting_versus_Grading
> > >
> > > Now, for those of you who know C (or other scalar language), is there a
> > > faster way to find the minimum of a vector of small integers x (2-byte
> > > integers, say) than the following:
> > >
> > > min=-32768;
> > > for(i=0;i<n;++i){if(min>*x)min=*x; ++x;}
> > >
> > >
> > > I know an alternative which is 70% faster.  No fancy SSE instructions.
> >  No
> > > multicore.  No loop unrolling.
> > >
> > >
> > >
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
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