I'm not up on the details of particular varieties of bridge - I prefer
poker - but, from a UI-perspective, the less math the interface requires
you to do, the better.

On Sun, Mar 27, 2016 at 12:51 PM, Brian Schott <[email protected]>
wrote:

> Henry and others,
>
> As you may be aware I have been adapting Henry's bridge scoring script to
> my own small group's  needs. We play straight contract bridge, not Chicago,
> which means that non-rubber ending games yield 300 bonus points and the
> rubber-ending game produces 500 points.
>
> I have attempted to produce a JHS version which uses html controls that
> means no handwriting because buttons produce all needed inputs.
> Unfortunately, until today* I have not been successful in making the button
> entry system work on my iPad and so that aspect of the application has
> remained untested during actual play.
>
> But I have had 2 occasions to test the application while others have been
> the scorekeeper but with no html entry, only the  traditional text entry,
> much like Henry's script(s) require. I have found that I have made entry
> errors twice when the declarer makes overtricks. [As background (others may
> need this), a 3NT bid which makes 5NT requires +2 entry (5-3 = 2), and I
> have twice incorrectly done that subtraction mentally.] One of my bridge
> buddies suggested that the entry for "made" hands be the tricks made (5, in
> my example) and that the subtraction be done in code. For contracts not
> made, the negative inputs work fine, as is, apparently. My bridge buddy
> said that at duplicate events this strategy is used when the duplicate
> center has digital entry devices. So I am considering  altering my script
> accordingly; what do you think?
>
> By the way, the current script is at the following jwiki link.
>
> http://code.jsoftware.com/wiki/User:Brian_Schott/code/BridgeScoring
>
>
>
>
> *The javascript for radio button selection that worked for other browsers
> would not work on my iPad. But I found a workaround that seems to work, now
> and have updated my jwiki entry.
>
> On Sat, Mar 27, 2010 at 1:24 PM, Henry Rich <[email protected]> wrote:
>
> > Yes, odd handles the odd tricks and after I posted it I realized that
> > for readability I should have split it into above-the-line and
> > below-the-line as
> >
> > 'below above' =. (2^dbl) * (10 0 * suit=4) + (level,y) * suit { 2 3 # 20
> 30
> >
> > and then {.odd and {:odd could be replaced.
> >
> > Hey, wait, I didn't include the partscore bonus!  I'll append a fixed
> > version.
> >
> > To handle rubber bridge or Chicago, you have other considerations:
> > 0. most games still allow honors;
> > 1. You need to be able to specify the partscore bonus: 0 except for the
> > last hand, then 300 (or whatever local custom calls for);
> > 2. You might need to consider that some old-fashioned players don't
> > accept the scoring changes of 1987; for them doubled nonvulnerable
> > undertricks go 1-3-5-7... , and 50 for the insult is not changed to 100
> > when there is a redouble.
> > 3. As you say, you would need to pass in any existing partscore.  Maybe
> > you would add on to x, making it
> > 'level suit vul dbl leg psbonus' =. 6 {. x
> >
> >
> > Second version below
> >
> > Henry Rich
> >
> > NB. score bridge (duplicate and Chicago)
> > NB. x is contract: level suit vul dbl [leg partscorebonus]
> > NB. suit is 0=C, 4=NT
> > NB. dbl is 0, 1, or 2
> > NB. y is result, neg=down, nonneg=made
> > NB. result is score for contracting side
> > NB. Does not support honors
> > bridgescore =: 4 : 0"1 0
> > 'level suit vul dbl leg psb' =. x , (#x) }. 0 0 0 0 0 50
> > if. y < 0 do.
> >    if. dbl do.
> >      dbl * 100 + (y * 300) - 100 * ((y * -.vul) >. _2)
> >    else.
> >      y * vul { 50 100
> >    end.
> > else.
> >    'b a' =. (2^dbl) * (10 0 * suit=4) + (level,y) * suit { 2 3 # 20 30
> >    pts =. (dbl * 50) + b + (100 <: leg+b) { psb , vul { 300 500
> >    pts =. pts + (<vul,level) { _8 {."1 ] 500 1000 ,: 750 1500
> >    pts =. pts + dbl { a , (>:vul) * y * 100 200
> > end.
> > )
> >
> >
> >
> > Brian Schott wrote:
> > > Henry,
> > >
> > > Yes, I like your crisp code very much. I want to alter it to
> > > accommodate existing part scores and splitting the result into above-
> > > and below-the-line portions.
> > >
> > > It seems that the temporary noun `odd` produces the below-the-line
> > > portion as its first element, right? And that could be partitioned
> > > from the final result to produce the two parts?
> > >
> > > On the other hand if the existing part scores were appended to the y
> > > argument, making it a vector argument, wouldn't that be a way to
> > > produce a multipart `result` that would resemble the resulting score,
> > > at least for winning contracts?
> > >
> > > Thank you so much for sharing this code.
> > > ----------------------------------------------------------------------
> > > For information about J forums see http://www.jsoftware.com/forums.htm
> > >
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
>
>
>
> --
> (B=) <-----my sig
> Brian Schott
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm




-- 

Devon McCormick, CFA

Quantitative Consultant
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