When I enabled IrrKlang (and added vis->EnableSound(true) to the demos) to 
play (simple) engine sounds, I discovered that the engine sounded really 
strange. After some investigation the problem is simple:

The sound file that is played is not a nice loop with a monotone pitch!

If you change EnableSound() to:

m_sound_engine->play2D(GetChronoDataFile("vehicle/sounds/carsound_old.ogg").c_str(),
 
true, false, true);

This is solved (so *carsound.ogg* is wrong, *carsound_old.ogg* works).

Greetings, Marcel

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