Hi,

Right now, Chrono::GPU does not checkpoint meshes or boundaries for a set 
of reasons. But since you know the position of your mesh from querying the 
Chrono bodies, you can restart the simulation using that information.

For the mesh flipping issue, I can hardly believe a 600g object that is 
several centimeters' wide has a moment of inertia of around 0.1 g·cm². 

Ruochun

On Wednesday, November 30, 2022 at 4:55:23 PM UTC-6 Jack Stephenson wrote:

> Hello team,
>
> I am attempting to run a three-part sim where I settle the bed, drop the 
> mesh, and linearly drag the mesh across the x-axis of the bed. 
>
> I'm splitting the sim into three parts because I'm applying two different 
> mesh motions at different times, and it was pretty difficult for me to know 
> when to apply one mesh motion over the other. However, I'm trying to find a 
> way to get the saved info of the mesh from the checkpoint file and use that 
> info for the third sim. But looking at one of the demo sims, I have to 
> manually set the boundaries and mesh again.
>
> My mesh is also flipping on the bed, but I know the inertia is correct 
> because I did check solid works and got the right ones. I made the cube 
> mass different than the one calculated as I need to run this sim with a few 
> parameters fixed. But I'm not sure if it's due to some other factors.
>
> Here's my code and some visualizations.
>
>
>

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