Hi Ruochun, 

I have one more question regarding this topic. Is it possible to apply 
constant normal/shear force to a mesh? In particular, I am interested in 
applying a normal force, let's say a 100N, to the screw. Would that be 
possible in DEME?  Would that be equivalent to applying an acceleration in 
the normal direction with a value equal to (100/mass of mesh)?

Thank you so much in advance, 

On Thursday, January 19, 2023 at 7:54:49 PM UTC-7 Mohammad Wasfi wrote:

> Hi Radu, 
>
> Thank you so much for your reply. I believe that we have figured out the 
> source of the issue we faced. It seemed that my mesh's COM point was 
> located at a point (x,y,z) and not at (0,0,0) as I assumed when I wrote my 
> code. I have used the *method InformCentroidPrincipal *to tell the solver 
> where exactly my COM point was. After, it seemed that everything is working 
> as expected. 
>
> I would for sure start looking into co-simulation between Chrono and DEME 
> as I start simulating larger mechanical objects. I appreciate your help!
>
> Thank you so much, 
>
> On Thursday, January 19, 2023 at 8:47:15 AM UTC-7 Radu Serban wrote:
>
>> Mohammad and Ruochun,
>>
>>  
>>
>> I’m late to this party but something is concerning here.  If you want to 
>> constrain the motion of a mechanism part, you should use precisely that: 
>> constraints!  In other words, you should model the mechanical multibody 
>> system you are co-simulating with the granular material so that it respects 
>> whatever kinematics you desire.  The granular code does **not** do 
>> multibody dynamics.  As such, imposing the state (velocity in this case) of 
>> any part of the multibody system is not proper force-displacement 
>> co-simulation (which is what DEME **should** be doing) but just a hack.  
>> Multibody dynamics is not as simple as that. I will not go into details 
>> here, but what you are likely seeing here is due to constraint drift.
>>
>>  
>>
>> Since it is already possible to do a proper co-simulation of a Chrono 
>> multibody system with DEME granular material, why not just use a 
>> cylindrical joint (which I assume is the kinematics you are looking for) in 
>> your Chrono model?  
>>
>>  
>>
>> Sure, for a very simple case like what you have here, you may be able to 
>> get away with prescribing the full state of your “screw” (that means also 
>> prescribing position-level state which I gather you are not doing).  But 
>> then you do not solve a dynamics problem for your mechanism. That also 
>> means you wouldn’t be able to get out of the simulation quantities that (I 
>> would think) are important, such as reaction forces on that screw.
>>
>>  
>>
>> --Radu
>>
>>  
>>
>> *From:* [email protected] <[email protected]> *On 
>> Behalf Of *Ruochun Zhang
>> *Sent:* Tuesday, 17 January 2023 08:09
>> *To:* Mohammad Wasfi <[email protected]>
>> *Cc:* ProjectChrono <[email protected]>
>> *Subject:* Re: [chrono] Re: Motion Restriction in DEM
>>
>>  
>>
>> Hi Mohammad,
>>
>>  
>>
>> Then it's hard to say. I can only say the tracker reports what the solver 
>> sees; indeed, in the solver, X of the mesh is not modified, while Y and Z 
>> are. I don't know why it does not translate to the rendering. What I 
>> thought was since the X of the CoM truly did not change, then the 
>> X-translation you see has to be the contribution of the rotation, and that 
>> means the CoM is in fact somewhere away from the center axis of the mesh. 
>> But I cannot be sure with the given information.
>>
>>  
>>
>> Can you render a movie and share with us? If you are going to generate 
>> the movie: since you are already outputting vtk files, can you please 
>> render the mesh as, well, a mesh, instead of some points? You can load the 
>> vtk time series directly into Paraview. And if you can share the mesh file, 
>> I can probably run it myself to understand what happened.
>>
>>  
>>
>> Ruochun
>>
>>  
>>
>> On Tue, Jan 17, 2023 at 12:40 AM Mohammad Wasfi <[email protected]> 
>> wrote:
>>
>> Hi, 
>>
>>  
>>
>> This is a picture of my mass properties page in Solidworks. I also 
>> included a picture of the module.
>>
>>  
>>
>> Thank you, 
>>
>> Mohammad
>>
>> On Monday, January 16, 2023 at 11:01:37 PM UTC-7 Ruochun Zhang wrote:
>>
>> Are you sure the mesh you loaded from the file is centered (i.e. its MOI 
>> is at (0,0,0) in the mesh file)? Can you show a rendering of the 
>> *screw.obj* file you used in some CAD tool for us to understand?
>>
>>  
>>
>> Thank you,
>>
>> Ruochun
>>
>> On Monday, January 16, 2023 at 10:36:03 PM UTC-6 [email protected] 
>> wrote:
>>
>> Hi Ruochun, 
>>
>>  
>>
>> Thank you so much for your reply. I have tried to implement these methods 
>> and I am experiencing something not expected. I apply the following methods 
>> to my cylindrical mesh:
>>
>>     DEMSim.SetFamilyPrescribedLinVel(3,  "0","none", "none",  false);
>>     DEMSim.SetFamilyPrescribedAngVel(3,  "0", 
>> to_string_with_precision(w_r), "0",  false);
>>
>>  
>>
>> my purpose is to have my cylindrical wheel spin about its axis (y-axis)  
>> while disallowing linear motion in the axis perpendicular to the cylinder 
>> axis (x-axis). For some reason, when I animate my simulation, my wheel is 
>> spinning about its axis (which is what I want) but it is allowed to move 
>> linearly in the X-direction while it is restricted to move in the 
>> y-direction. However, when I obtain my mesh position through the tracker, 
>> the simulation reports a change in the Y-axis but not in the x-axis. In 
>> other words, my simulation animation is not consistent with my position 
>> vector obtained from the simulation at each time step. For example, from 
>> the simulation, my tracker returns the following values for the position:
>>
>> Frame: 91 of 206
>> mesh position: -0.1, -0.00142017, -0.111681
>>
>> Frame: 92 of 206
>>  mesh position: -0.1, -0.00152285, -0.113109
>>
>> However, in the simulation, the animation shows a movement in the 
>> x-direction. I attached some pictures to demonstrate this change. 
>>
>>  
>>
>> The weird thing is when I change the SetFamilyPrescribedLinVel to 
>> restrict the y-axis instead I still see the same result. I attached my 
>> simulation file for your reference. 
>>
>>  
>>
>> Thank you so much, 
>>
>>  
>>
>>  
>>
>>  
>>
>>  
>>
>> On Friday, January 6, 2023 at 2:48:34 PM UTC-7 Ruochun Zhang wrote:
>>
>> Hi Mohammad,
>>
>>  
>>
>> I assume you meant "restrict the motion in one direction and *disallow* 
>> it into other directions". You can do it. In fact, you can prescribe the 
>> motion in one direction while allowing free movements in other directions, 
>> too.
>>
>>  
>>
>> The methods you should use are the following:
>>
>> *SetFamilyPrescribedLinVel*
>>
>> *SetFamilyPrescribedAngVel*
>>
>> *AddFamilyPrescribedAcc*
>>
>> *AddFamilyPrescribedAngAcc*
>>
>>  
>>
>> A better example is DEMdemo_WheelDP.cpp 
>> <https://github.com/projectchrono/DEM-Engine/blob/main/src/demo/DEMdemo_WheelDP.cpp>.
>>  
>> There, *DEMSim.SetFamilyPrescribedAngVel(2, "0", 
>> to_string_with_precision(w_r), "0", false)* means Family 2 will always 
>> have 0 angular velocity in X, *w_r  *angular velocity in Y, and 0 
>> angular velocity in Z. Other simulation entities cannot change the angular 
>> velocities of the entities that are in Family 2. And, 
>> *DEMSim.SetFamilyPrescribedLinVel(2, 
>> to_string_with_precision(v_ref * (1. - TR)), "0", "none", false)* 
>> further specifies that Family 2 will always be moving linearly along X at 
>> *v_ref 
>> * (1. - TR)* velocity, not moving linearly along Y, and the linear 
>> motion is not prescribed along Z, meaning if the contact/environmental 
>> forces make the entities to move along Z, it will accept these changes, 
>> unlike in X or Y directions which are prescribed.
>>
>>  
>>
>> You should keep the last argument to be *false *in your case. If it is 
>> *false*, then angular/linear velocity directions/components that are not 
>> specified *or* specified with "none", will just go with the "simulation 
>> physics" (instead of any user prescription). If it is *true*, then this 
>> family's angular/linear velocity becomes prescribed unconditionally (the 
>> solver does not attempt to change them), and any unspecified components 
>> will stay at the current value (0 as default).
>>
>>  
>>
>> That is for the velocities. For the 2 acceleration-related methods, you 
>> can only "add" extra accelerations to a family; you cannot prescribe the 
>> acceleration that an entity experiences, because a contact is a contact, 
>> and you cannot wipe it out. (And if you do wish to manipulate contacts, 
>> custom contact models are your friends.) You can prescribe the consequence 
>> of these forces though, and that is the velocity.
>>
>>  
>>
>> The string arguments in these methods can be a number or some expressions 
>> that may involve "t", the simulation time. So you can write something like 
>> "*5 
>> / 10*" or "*sin(3.14 * 2 * t)*" as the argument, too. More such 
>> "user-referrable variables" might be added in future versions. But if it is 
>> some super complex motion that cannot be described with a simple 
>> expression, then you are better off just fixing the family (
>> *SetFamilyFixed*), then using a tracker class to manually set the 
>> positions and velocities of the entity in question, step by step.
>>
>>  
>>
>> Thank you,
>>
>> Ruochun
>>
>>  
>>
>> On Thursday, January 5, 2023 at 3:28:28 PM UTC-6 [email protected] 
>> wrote:
>>
>> Hi, 
>>
>> This is DEME related question
>>
>>  
>>
>> Is it possible to restrict the motion in one direction and allow it into 
>> other directions? For example, is it possible to apply some force to an 
>> object (A) through an interaction with another object (B)  and only allow 
>> it (A) to move in the X direction when responding to that force but not the 
>> Y and Z directions? An example code will be much appreciated.
>>
>>  
>>
>> Thank you so much,
>>
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>> .
>>
>>
>>  
>>
>> -- 
>>
>> Ruochun Zhang
>> Email: [email protected]
>> Email: [email protected]
>> Tel: 832-353-5111 <(832)%20353-5111>
>>
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>>
>

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