If you are using RigidTerrain and vehicles with some form of empirical
tire model, then you can create a terrain with a custom methods to get
the terrain height, normal and friction at any location on the terrain.
You can use that to create your own terrain model that will only load an
area close to the vehicle and load and discard different parts as it
starts moving. This is explained here
https://api.projectchrono.org/development/vehicle_terrain.html
On 22-Jul-23 12:01, Zed Sun wrote:
I would like to know about dynamically loaded terrain. When the
terrain is relatively large, loading all of it will affect the speed
too much. So, only load the terrain near the vehicle location. Then,
what is the solution to dynamically update as the car moves? thanks
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