I'm using my own engine, and I have a callback system setup to draw like so:

m_system->GetCollisionSystem()->Visualize(ChCollisionSystem::VIS_Shapes | 
ChCollisionSystem::VIS_Aabb);

This works fine for my chassis. 

But for my wheels and tires it doesn't. 

My wheel set's its visual mesh file via:

  m_vis_mesh_file = "Meshes/Collision/LeftWheel.obj";

and my tire's visualize mesh via:

void RangeRoverSport_TMeasyTire::AddVisualizationAssets(VisualizationType 
vis) 
{
    if (vis == VisualizationType::MESH) 
    {      
        m_trimesh_shape = AddVisualizationMesh(m_meshFile_left, 
m_meshFile_right);        
    }
    else 
{
        ChTMeasyTire::AddVisualizationAssets(vis);
    }
}

but perhaps this is only meant for visualizing with irrlicht and doesn't 
support drawing out to my own engine?

Thanks!
-JC


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