Alex,

You should simply replace the collision geometry of the “rigid tire” used for 
the Viper model with a mesh and use that with the ChTireTestRig (as illustrated 
in demo_VEH_Multicore_TestRig for use with Chrono::Multicore and a “HMMWV” 
rigid tire).
Note that you do not need to have a concrete ChTire object implemented in code 
(as is done in that demo which uses the existing HMMWV_RigidTire class of the 
vehicle models library).  Instead, you can create a rigid tire model using a 
JSON specification file (in which you specify all “tire” parameters, including 
the Wavefront OBJ file that contains your Viper wheel mesh).

Regarding building the CUDA-based modules, please keep in mind that those 
currently support only CUDA up to version 12.3.2.  They will not work with 
newer versions.

--Radu

From: [email protected] <[email protected]> On Behalf 
Of A. Drozda
Sent: Wednesday, July 24, 2024 8:04 PM
To: Luning Bakke <[email protected]>
Cc: ProjectChrono <[email protected]>
Subject: Re: [chrono] Re: Viper Wheel on Multicore Tire Test Rig

Hi Luning,

I'm currently looking at trying to run the VEH_Multicore_TireTestRig demo, but 
switching from the tire to a wheel from the Viper model. I'd like to use the 
granular terrain, as the multicore_tiretestrig demo has. I'd like to be able to 
look at traction, so the cylinder model of the wheel that's associated with the 
"rigid tire" contact geometry doesn't work. To summarize, I want to take the 
Multicore_TireTestRig demo, and put a Viper wheel on the rig to look at 
traction information on the granular material. Please let me know if there is 
other information that you need; thank you for your help!

I do have an Nvidia GPU, but for some reason Chrono::GPU and Chrono::FSI don't 
build correctly when I've tried them; their respective .lib files aren't being 
created. This only seems to happen with those two modules though, and I don't 
know what to make of it. Other modules, such as Multicore, OpenGL, and Irrlicht 
build without any problems. If this is something I should send in a notice 
about, please let me know; I assumed I had simply set something up incorrectly.

Thank you,
Alex

On Wed, Jul 24, 2024 at 10:27 AM 'Luning Bakke' via ProjectChrono 
<[email protected]<mailto:[email protected]>> wrote:
Can you provide more context? What demos are you looking at? Are you looking at 
the ones in demos/vehicle/terrain?  How do you plan on modeling the terrain? 
Different terrain modeling methods provide various fidelity levels; ranging 
from low fidelity to high ones, Chrono has SCM (semi empirical approach, based 
on Bekker's model), CRM (models terrain as a continuum) and DEM (models terrain 
particles discretely). When modeling particles discretely, chrono also has 
smooth contact vs non-smooth contact.  What kind of computation resource do you 
have? Do you have an NVIDIA GPU? Then you can run CRM or DEM simulation. If 
not, you can use Chrono::Multicore for the non-smooth discrete method.

Thank you,
Luning
On Monday, July 22, 2024 at 8:26:42 PM UTC-5 
[email protected]<mailto:[email protected]> wrote:
Good evening,

I'm still new to Chrono and C++, and I'm having some trouble figuring out the 
interconnections- is there any instruction available, or could you give a quick 
explanation, of how to run a Viper Wheel using the test rig on granular terrain?

Thank you,
Alex Drozda
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