Hi Aman,

Nice work! You'll need to instruct it about the chrono system, as Unreal 
has no context for what a Chrono visual model is or what to do with the 
ChBody you created.

The static mesh component is a good start- it is an Unreal component which 
will tell Unreal how to draw a sphere. But you'll need to tell Unreal about 
the Chrono physics system and the sphere's Chrono properties so it connects 
the two, renders it accurately, updates its position/etc.

I would suggest having a look at the way Chrono-Unity does it 
(https://github.com/projectchrono/chrono-unity), as the engines are quite 
similar in the way they would utilise Chrono. The release package comes 
with the chrono dll's already.

-jd

On Tuesday, October 1, 2024 at 6:58:29 PM UTC+10 Aman Chauhan wrote:

> Hello all, I am trying to use chrono physics in unreal engine 5. I have 
> created an actor class and added this code from one of the demo of chrono 
> engine.
>
> [image: Screenshot 2024-10-01 142007.png]
>
> The code is compiling fine in unreal engine. I have placed this actor in 
> the level also. But the sphere is not visible in the scene. The level is 
> empty.
>
>
>    - Is there any specific method for a chrono mesh to get rendered in 
>    unreal engine ?
>    - Is it even possible for a chrono mesh to get rendered in unreal 
>    engine ?
>
>                                                                          Or
>
>    - Can anyone tell if how can I use all of this chrono physics 
>    functionality on StaticMeshComponent of unreal engine as we can see the 
>    unreal engine static mesh in the scene easily.
>
>
> Please help if anyone knows any of this. Any help would be appreciated.
>

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