Hi,
I have a question regarding the difference between the commands 
"ChBodyEasyCylinder" and "AddCylinderGeometry". For what I have understood, 
the first one automatically calculates the mass and inertia of a body 
depending on the sizes and density given, while the second one provides 
only the collision shape of a cylinder (neither mass nor density if they 
are not manually given). However, I saw that there is the possibility of 
assigning the "Position on body" when using "AddCylinderGeometry" through a 
ChVector3d but the result is pretty different from what I obtain by using 
"SetPos" when I also apply a rotation to the body. What does this command 
do exactly? 
Thank you in advance for yout patience and kindness.

Best Regards

Gianni

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