I have a very large desert terrain world which I would like to make deformable. Its about 3km squared. I understand that making the terrain too large with high res will seriously impact performance. I'm wondering if I can instead only load a few terrain patches at a time closest to the vehicle? then destroy old terrain as the vehicle exits those tiles and load new ones that the vehicle enters. Will this approach work? I don't need to save deformed terrain from old tiles, the assumption is the "wind" would cover them back up after a while
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