I have a very large desert terrain world which I would like to make 
deformable. Its about 3km squared. I understand that making the terrain too 
large with high res will seriously impact performance. I'm wondering if I 
can instead only load a few terrain patches at a time closest to the 
vehicle? then destroy old terrain as the vehicle exits those tiles and load 
new ones that the vehicle enters.
Will this approach work? I don't need to save deformed terrain from old 
tiles, the assumption is the "wind" would cover them back up after a while 

thanks!

[image: desert.jpg]

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