Hi

It seems that this is an old question but still equally relevant.

It fits with some observations that I made where it seems that one of their 
examples breaks down when replacing their meshes by simple block meshes:
https://github.com/projectchrono/chrono/issues/541

I wonder what kind of limitations there are on the collision checking 
between concave/convex meshes because so far, I've had plenty of issues 
when working with meshes.

mandag den 20. maj 2024 kl. 11.00.47 UTC+2 skrev Halvor Aslaksen:

> The problem seem related to the fact that the collision shape doesn't 
> follow the visual shape when it's falling through the air, similar to what 
> was described for the multicore collision case posted before this message. 
> Is this something that must be fixed in the source code, or something that 
> can be changed in my code?
>
> tirsdag 7. mai 2024 kl. 09:37:38 UTC+2 skrev Halvor Aslaksen:
>
>> Hi!
>>
>> When trying a simple collision case by dropping a cube made from 
>> ChBodyAuxRef and an imported .stl mesh on top of another trimesh .stl cube, 
>> they act very strangely. If I change the envelope bullet value to certain 
>> values (like 0,02) the initial collision is detected, before they merge 
>> into each other. For other values, the collision is never registered.  I've 
>> made sure the normals point outward in my .stl mesh, and I've also tried 
>> with a .obj format with the same result. Is there anything I can try to fix 
>> this problem?
>>
>> Thank you!
>>
>

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