Hello Sina,

we wrote a demo to demonstrate the "bulldozer" (gator + front blade) 
pushing a pile of soil (represented using CRM terrain). The demo is 
here: 
https://github.com/uwsbel/chrono-wisc/blob/project/leveling/src/demos/vehicle/terrain/demo_VEH_CRMTerrain_Gator.cpp.
 
Notice this demo is at "chrono-wisc" instead of main chrono repo, so to run 
the same demo, I would suggest you to clone chrono-wisc 
repo: https://github.com/uwsbel/chrono-wisc.git and checkout branch 
"project/leveling". You will need the following modules: Vehicle, VSG and 
FSI. if you checkout this repo&branch, you could build the demo.

The paper is under anoynomous review now, which we probably can't share the 
paper for now and sorry about that.

Best,
Harry

On Monday, June 2, 2025 at 1:18:06 PM UTC-5 [email protected] wrote:

> Hi everyone,
>
> Just wanted to check in and see if there are any updates on your sections 
> of the paper.
> Thanks,
> Sina
>
> On Tuesday, May 20, 2025 at 5:15:08 PM UTC-4 Ruochun Zhang wrote:
>
>> Hi Sina,
>>
>> Just to add yet another approach to what other people are suggesting... 
>> If you are open to using DEM to simulate it, Chrono DEM-Engine 
>> <https://github.com/projectchrono/DEM-Engine> offers the capability and a 
>> demo 
>> <https://github.com/projectchrono/DEM-Engine/blob/main/src/demo/DEMdemo_Plow.cpp>
>>  
>> featuring a similar simulation. You can check out the rendering of the 
>> demo here 
>> <https://uwmadison.app.box.com/s/u4m9tee3k1vizf097zkq3rgv54orphyv/file/1277943467214>.
>>  
>> You can refer to its README document for how to build and run the package. 
>>
>> The limitation would be that there's no ready-to-use interactive control 
>> of the blade, and it's expected that you control it using predefined motion 
>> or a programmable custom policy. Also, you need a Linux machine with GPUs 
>> to run it; however, in a few short days, the WSL and Windows version will 
>> be made available for everyone.
>>
>> Thank you!
>> Ruochun
>>
>> On Wednesday, May 21, 2025 at 4:47:28 AM UTC+8 Dan Negrut wrote:
>>
>>> Sina – there’s a paper that the lab is working on. When we submit the 
>>> paper, we’ll make the manuscript available on arxiv and the accompanying 
>>> code in github. The model is a wheeled bulldozer.
>>>
>>> The plan is to wrap this up in the next 10 days. One of us will follow 
>>> up in this thread with the arxiv & github information.
>>>
>>> Dan
>>>
>>> ---------------------------------------------
>>>
>>> Bernard A. and Frances M. Weideman Professor
>>>
>>> NVIDIA CUDA Fellow
>>>
>>> Department of Mechanical Engineering
>>>
>>> Department of Computer Science
>>>
>>> University of Wisconsin - Madison
>>>
>>> 4150ME, 1513 University Avenue
>>>
>>> Madison, WI 53706-1572
>>>
>>> 608 772 0914 <(608)%20772-0914>
>>>
>>> http://sbel.wisc.edu/
>>>
>>> http://projectchrono.org/ 
>>>
>>> ---------------------------------------------
>>>
>>>  
>>>
>>> *From:* [email protected] <[email protected]> *On 
>>> Behalf Of *Sina Qahremani
>>> *Sent:* Tuesday, May 20, 2025 12:46 PM
>>> *To:* ProjectChrono <[email protected]>
>>> *Subject:* [chrono] Re: How to Simulate Blade Interacting with Terrain 
>>> for Grading
>>>
>>>  
>>>
>>> Hi Harry,
>>>
>>> Thank you for your response — that’s great to hear! I’m really looking 
>>> forward to it.
>>>
>>>  
>>>
>>> I had a quick follow-up: will your code be available online at some 
>>> point?
>>> If there’s an early version or a public GitHub repository, I’d really 
>>> appreciate it if you could share the link.
>>>
>>>  
>>>
>>> Thanks again,
>>> Sina
>>>
>>>  
>>>
>>> On Tuesday, May 20, 2025 at 1:35:41 PM UTC-4 [email protected] wrote:
>>>
>>> Hello!
>>>
>>>  
>>>
>>> We are actually doing a similar project (blade soil interaction), which 
>>> will be concluded shortly. We can get back to you around 10 days and share 
>>> whatever we got at that time.
>>>
>>>  
>>>
>>> Best,
>>>
>>> Harry
>>>
>>>  
>>>
>>> On Monday, May 19, 2025 at 8:00:29 PM UTC-5 [email protected] wrote:
>>>
>>> I’m looking to simulate a *blade that can move over deformable terrain 
>>> and reshape it realistically*, similar to a grading task.
>>>
>>> What I want:
>>>
>>>    - A blade I can control (position, orientation, height)
>>>    - A terrain that visibly deforms as the blade moves
>>>    - A simple and clear example or guide to get started
>>>
>>> Any method that achieves realistic soil-blade interaction is fine.
>>>
>>> If anyone has suggestions, code, or a better approach for this kind of 
>>> simulation, I’d really appreciate the help!
>>>
>>> -- 
>>> You received this message because you are subscribed to the Google 
>>> Groups "ProjectChrono" group.
>>> To unsubscribe from this group and stop receiving emails from it, send 
>>> an email to [email protected].
>>> To view this discussion visit 
>>> https://groups.google.com/d/msgid/projectchrono/c3c1cae0-42f4-4e40-8ddb-df09a2913ba7n%40googlegroups.com
>>>  
>>> <https://urldefense.com/v3/__https:/groups.google.com/d/msgid/projectchrono/c3c1cae0-42f4-4e40-8ddb-df09a2913ba7n*40googlegroups.com?utm_medium=email&utm_source=footer__;JQ!!Mak6IKo!KQMokjIYM38OS-gFYZIFsFJ_55ErxWTowKtAYDKfpMIqOVdvY9a0SyyZ7dGYm2z4xXXit2cWqtLkKrnN9pyvvw$>
>>> .
>>>
>>

-- 
You received this message because you are subscribed to the Google Groups 
"ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion visit 
https://groups.google.com/d/msgid/projectchrono/99e927e2-bcf2-485b-895f-79092209d562n%40googlegroups.com.

Reply via email to