Good morning,

Thank you for the example demo_VEH_RigidSCMTerrain_MixedPatches.cpp showing 
how to set up a simulation with rigid and SCM terrains.

In my simulations, I load my meshes inside SCMTerrain or RigidTerrain 
objects. The meshes are not rectangular but have complex shapes. As 
mentioned, I compute the bounding boxes and set SetBoundary for SCMTerrains.

However, I encounter issues when the vehicle drives from rigid to SCM 
terrains (and vice versa). The vehicle completely deforms the mesh and 
sometimes passes through it at the terrain borders. In some borders, 
everything works fine, and in the center of the mesh the interactions are 
correct.

Have you ever experienced this issue?

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