Hello, I understand the parameters you mentioned. Those parameters are 
likely only fully available from the vehicle's designer/manufacturer. I'm 
hoping to find a useful physical tool to do engineering vehicle simulation 
training projects and create some demos.

在2026年2月9日星期一 UTC+8 01:18:32<Radu Serban> 写道:

> Zero - you can use either DEM (through the Chrono::DEM module or through 
> its successor, the stand-alone Chrono DEM-Engine 
> <https://github.com/projectchrono/DEM-Engine> library) or CRM. 
>
> It all depends on what you want to do.  Yes, both methods for modeling 
> deformable terrain can be used with a Chrono::Vehicle model. Look up 
> various papers on this subject coming out of our lab to understand what you 
> can do. 
>
>  
>
> Those 3D models look very nice. However, unless you have all other 
> parameters necessary to model a ground vehicle (topology of the multibody 
> system, mass and inertia properties, hardpoint locations, characteristics 
> of springs and dampers, characteristics of hydraulic actuators, 
> transmission and engine parameters, etc, etc), these 3D models are far from 
> sufficient. Do you have access to all this data?
>
>  
>
> --Radu
>
>  
>
> *From:* Zero <[email protected]> 
> *Sent:* Saturday, February 7, 2026 8:57 PM
> *To:* Radu Serban <[email protected]>; Dan Negrut <[email protected]>
> *Cc:* ProjectChrono <[email protected]>
> *Subject:* Re: [chrono] On the Application of Engineering Vehicle 
> Simulation
>
>  
>
> For modeling ground/soil/rock, which modules should be used — chrono::dem 
> or chrono::fsi? Can they interact with Chrono::Vehicle? For CRM terrain, 
> how accurate is the modeling of discrete materials like sand, gravel, and 
> soil? Also, is anyone in the community working on this together? I can 
> provide 3D models, as shown above.
>
> Thanks!
>
> Zero
>
>  
>
> 'Radu Serban' via ProjectChrono <[email protected]> 于2026年2月4日周三 
> 17:06写道:
>
> The “bulldozer” Dan mentions is, as you can see, simply an existing 
> Chrono::Vehicle model with an attached blade.
>
>  
>
> We do not have any Chrono::Vehicle templates for bulldozers or excavators, 
> mainly because there was never a project to support this development. 
> Theoretically, it would be relatively easy to add templates for bulldozer 
> blades and excavator arms which could then be optionally mounted to an 
> existing Chrono::Vehicle model (very much like we have the option to add 
> trailers/rear chassis to an existing vehicle).  However, I never looked at 
> what the various possible topologies are (although they seem relatively 
> standardized). 
>
>  
>
> Having said that, you can follow the same idea in the paper Dan linked to 
> by starting with an appropriate existing Chrono::Vehicle template and then 
> adding in your code the additional Chrono physical components (bodies, 
> joints, actuators) to model the bulldozer blade or excavator arm.  For 
> wheeled bulldozers and excavators, the existing templates should work just 
> fine (including models with articulated chassis steering).  A more 
> difficult problem may be with tracked vehicles since we currently support 
> only a limited set of track assembly templates, so some vehicles will be 
> more difficult or impossible to fit into those.
>
>  
>
> --Radu
>
>  
>
> *From:* 'Dan Negrut' via ProjectChrono <[email protected]> 
> *Sent:* Friday, January 30, 2026 8:34 PM
> *To:* Zero <[email protected]>; ProjectChrono <[email protected]>
> *Subject:* RE: [chrono] On the Application of Engineering Vehicle 
> Simulation
>
>  
>
> There is a code for a small bulldozer associated with this paper, see the 
> “reproducibility” discussion in the manuscript: 
> https://advanced.onlinelibrary.wiley.com/doi/10.1002/adrr.202500180 
> <https://urldefense.com/v3/__https:/advanced.onlinelibrary.wiley.com/doi/10.1002/adrr.202500180__;!!Mak6IKo!PI-Jpc0GqKEnzkBtC1QKwwcPV7FqLzpTZL56ZiZQRWWyhUj5X8YZrWp_Ame8o7iokPkhy-cSxqIs6spVzoWI3LlUWAM$>.
>  
> Uses CRM terrain.
>
> In general, it’s good to stick with CRM terrain for this type of 
> applications since it’s pretty fast and pretty accurate.
>
> Dan
>
> ---------------------------------------------
>
> Bernard A. and Frances M. Weideman Professor
>
> NVIDIA CUDA Fellow
>
> Department of Mechanical Engineering
>
> Department of Computer Science
>
> University of Wisconsin - Madison
>
> 4150ME, 1513 University Avenue
>
> Madison, WI 53706-1572
>
> 608 772 0914 <(608)%20772-0914>
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> http://projectchrono.org/ 
> <https://urldefense.com/v3/__http:/projectchrono.org/__;!!Mak6IKo!PI-Jpc0GqKEnzkBtC1QKwwcPV7FqLzpTZL56ZiZQRWWyhUj5X8YZrWp_Ame8o7iokPkhy-cSxqIs6spVzoWIijAX-lM$>
>  
>
> ---------------------------------------------
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *Zero
> *Sent:* Friday, January 30, 2026 12:39 PM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] On the Application of Engineering Vehicle Simulation
>
>  
>
> I want to use the Chrono engine to simulate construction vehicles such as 
> excavators and loaders. Are there any related examples, or which Chrono 
> template should I refer to for developing such simulations, and which 
> modules will be used?                   
>
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