also, what is the standard way to write and to read from a gzipstream. I am doing something like this
to write to stream: headerMessage.SerializeToZeroCopyStream(gzip_output); to read from stream: headerMessage.ParseFromZeroCopyStream(gzip_input, headerMessage.ByteSize()); is the above approach correct? I haven't used gzipstreams with protocol buffers before. i am not able to make it work. Regards, Alok On Feb 2, 5:18 pm, alok <alok.jad...@gmail.com> wrote: > How do we implement GzipInputStream to read a file with different > messages. I could achieve this using coded input stream by appending > the size of the object before the object itself. I am not sure how to > get same result using GzipInputStream. Could someone please guide me > here? > > Regards, > Alok -- You received this message because you are subscribed to the Google Groups "Protocol Buffers" group. To post to this group, send email to protobuf@googlegroups.com. To unsubscribe from this group, send email to protobuf+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/protobuf?hl=en.