Well, there isn't much I can do to avoid underlying mono bugs. Have you
reported it?

Marc
On 16 Oct 2013 05:07, <ch...@ochsnet.com> wrote:

> I was using 668, but this is a mono bug with reading streams I confirmed
> it with just reading from the stream myself.
>
> Rather annoying, I updated to the latest mono 3 master because of a
> threading bug that was fixed 2 weeks ago, now this:)
>
> Chris
>
> On Tuesday, October 15, 2013 10:45:46 AM UTC-7, Marc Gravell wrote:
>>
>> Firstly: exactly what version is this? There was a bug in 663 relating to
>> threading (and which only exhibited after extended usage) that was fixed in
>> something like 668. If you are using something >= 663 and < 668 then please
>> update and retry.
>>
>> Marc
>> (protobuf-net)
>> On 15 Oct 2013 16:22, <ch...@ochsnet.com> wrote:
>>
>>> So part of this is a mono bug,  segfaults shouldn't be happening in
>>> managed code period.
>>>
>>> I'm embedding mono 3 in a java app and consistently get the following
>>> when deserializing a simple protobuf message.
>>>
>>> Stacktrace:
>>>
>>>   at <unknown> <0xffffffff>
>>>   at (wrapper managed-to-native) System.Buffer.**BlockCopyInternal
>>> (System.Array,int,System.**Array,int,int) <0xffffffff>
>>>   at System.Buffer.BlockCopy (System.Array,int,System.**Array,int,int)
>>> <0x0006b>
>>>   at System.IO.MemoryStream.Read (byte[],int,int) <0x000ff>
>>>   at ProtoBuf.ProtoReader.Ensure (int,bool) <0x00237>
>>>   at ProtoBuf.ProtoReader.**TryReadUInt32VariantWithoutMov**ing
>>> (bool,uint&) <0x00043>
>>>   at ProtoBuf.ProtoReader.**TryReadUInt32Variant (uint&) <0x0001f>
>>>   at ProtoBuf.ProtoReader.**ReadFieldHeader () <0x00057>
>>>   at (wrapper dynamic-method) com.game_machine.entity_**
>>> system.generated.Entity.proto_**2 (object,ProtoBuf.ProtoReader)
>>> <0x02802>
>>>   at ProtoBuf.Serializers.**CompiledSerializer.ProtoBuf.**
>>> Serializers.IProtoSerializer.**Read (object,ProtoBuf.ProtoReader)
>>> <0x0003f>
>>>   at ProtoBuf.Meta.**RuntimeTypeModel.Deserialize (int,object,ProtoBuf.*
>>> *ProtoReader) <0x00150>
>>>   at ProtoBuf.Meta.TypeModel.**DeserializeCore
>>> (ProtoBuf.ProtoReader,System.**Type,object,bool) <0x00064>
>>>   at ProtoBuf.Meta.TypeModel.**Deserialize (System.IO.Stream,object,**
>>> System.Type,ProtoBuf.**SerializationContext) <0x0009b>
>>>   at ProtoBuf.Meta.TypeModel.**Deserialize 
>>> (System.IO.Stream,object,**System.Type)
>>> <0x0001f>
>>>   at ProtoBuf.Serializer.**Deserialize<T> (System.IO.Stream) <0x00043>
>>>   at GameMachine.Actor.**ByteArrayToEntity (byte[]) <0x00047>
>>>   at GameMachine.TestActor.**OnReceive (byte[]) <0x0006b>
>>>   at (wrapper runtime-invoke) <Module>.runtime_invoke_void__**this___object
>>> (object,intptr,intptr,intptr) <0xffffffff>
>>>
>>>
>>> This goes away if I just run in a single thread.  It also takes an
>>> average of 10,000 iterations or so to trigger this error.  I also tried
>>> wrapping all deserialization calls in a mutex but that had no effect.
>>>
>>> The threading model is such that none of the objects I am deserializing
>>> are accessed concurrently by different threads.
>>>
>>> Is protobuf-net completely reentrant, or does it try to reuse objects
>>> anywhere?
>>>
>>> This could very well all be a mono bug, but thought I would check here
>>> first to see if someone had any ideas.
>>>
>>> Chris
>>>
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