Not in direct reply to anything being said on this thread, but more of a few suggestions.
In PHP4, the initialising method had the same name as the class ... <?php class Animal { // Constructor function Animal() { } } ?> In PHP5 the method is now __construct(), thought the PHP4 behaviour persists through to PHP6. The double underscore is PHP's way to signify a "magic" method. There are many - __sleep, __wake, __toString, __call, __get, __set, __destruct, etc. The use of initialise / initialize for me is an issue purely from a spelling perspective - both are acceptable spellings but only 1 would actually be used. I would suggest 'construct' as the initialise method. Also, would there be any mechanism for an AUTOMATIC destruct mechanism? (An open Ajax connection should close when the user moves off page or something like that - yes I know userland code can deal with this via any number of mechanisms, but having it available as a destruct method which is called automatically during the onunload event would seem like a useful option). Again, in PHP, to access the parent class you use parent::. There is also self:: for static classes and $this to concrete instances. In Delphi, there is 'inherited' which is used to call the overloaded method of a parent class. But this is at the method level (i.e. using the line ... inherited; in a method will call the same method in the parent class. There is also the differentiation between parent and owner to be made clear. Normally, parent refers to the class up the inheritance tree. Owner refers to another class entirely which is responsible for this class (e.g. an array object is the owner to any objects within its array sort of thing). Calling an Owner method is just as useful. Owner may also be thought of as a guardian. In all my OOP work, every object instantiated for an application is owned by something (the DB connection factory is owned by the application instance, DB connections are owned by the factory, the rendering engine - html/pdf/csv/etc are owned by a rendering factory owned by the application). This allows for tidy shutdown at the end of the app as any object "owning" another has to tell the owned object to shutdown first. Every object can potentially own any other object. Which is why I would like the automatic destruct method. You call the obj_app.desctruct() method once and all objects are closed/freed in the correct order (FILO), based upon the ownership structure. For someone who comes to JS from Delphi and PHP in terms of OOP coding, I am a little unsure on how to do what I want sometimes. Having a clear way of doing inheritance (no matter what the way as long as it is rock solid and consistent, no unnecessary short circuits), then that would be a good thing. To all of you working on this, thank you. I hope my suggestions are treated fairly. Personally I would like things the PHP way as that's what I know best and would save me the trouble of learning 2 ways, but that's 'cause I'm lazy. Good luck and thanks, Richard Quadling. -- ----- Richard Quadling Zend Certified Engineer : http://zend.com/zce.php?c=ZEND002498&r=213474731 "Standing on the shoulders of some very clever giants!" --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Prototype: Core" group. To post to this group, send email to prototype-core@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/prototype-core?hl=en -~----------~----~----~----~------~----~------~--~---