In the same way of
Prototype.K and Prototype.emptyFunction

I'm ofter using function that may be integrated in Prototype like
that :

Prototype.True = function() {
  return true;
}

and

Prototype.False = function() {
  return false;
}

With that, it is easyier to code, and limits memory usage. It can even
improve performance by adding

Prototype.False.bind = Prototype.False.bindAsEventListener = function()
{return this}

I checked quickly the code of prototype and it is not really usefull
inside it. Maybe I'm not the only one to use this kind of function
really often
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