I hesitated before posting this because I wanted to test a couple of things for 
myself first. I mostly record live drums but I've certainly done my share of 
drum programming. With MIDI sequences, it was most often sequenced from scratch 
and, years ago, I'd use Drum Kit from Hell. For several years, I haven't done 
any drum programming because I haven't needed to for any of my clients, most of 
whom have drummers or I'd hire players for projects.

Some time ago, I bought the AIR Expansion including seven virtual instruments. 
Strike is among them. I took a quick look at strike and played a few notes, 
noticed that it had a ton of variations on patterns and didn't pay it much 
attention. another thing that at first made me wary was a series of numbers 
associated with the factory patches. I assumed these were bpm designations 
which really seemed quite limiting. Well, after some recent discussions, I 
decided to take a closer look.

the numbers associated with patches are clearly not bpm values and the patterns 
within Strike are completely capable of following the session tampo map. the 
patterns within strike can be supplemented by individual drum hits and it's 
possible to create either incredibly simple patterns or very complex ones. I 
noticed that there are six hundred eighty-nine parameters that can be seen by 
VoiceOver. The plug-in offers a dizzying array of possibilities. I've never 
read the manual but I'm sure it would take some reading to understand Strike's 
full potential but, from what I've seen, it's an outstanding plug-in for drum 
sequences. To me, it seems if somebody wants to have one hundred percent 
control over the smallest detail of a drum performance, maybe Strike isn't the 
answer but, if you want that kind of control, get a drummer to play what you 
want and, even then, you won't have control over every aspect of their playing.

Slau

On Nov 12, 2015, at 5:33 PM, Sean A. Cummins <seanacumm...@gmail.com> wrote:

> Hi All,
> 
> does anyone have any experience with EZ Drummer 2 with regard to
> accessibility?  The new features look as if they can be very useful for
> work-flow, but not if there's no real access.  For example, the use a the
> interactive hands for busying-up the feel or the pattern finder is slick,
> but can it be use in a practical way via Voiceover or another MIDI input
> device?  And the key word here is "practical ".
> 
> Otherwise, I'm open to any input as to an accessible package that works well
> for use in Pro Tools 12.
> 
> Thanks!
> 
> Sean 
> 
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