David, thanks for starting this discussion.

On 10 Jan 2014, at 16:56, David Singer <[email protected]> wrote:
>
> I am only aware of two uses of watermarking in copy protection:
>
> 1) Define the system such that all players must detect watermarks and refuse 
> to play unlicensed content. [snip] So, this approach neither meets your goals 
> nor works well.
[…]
> 2) Use watermarks for forensics. Every copy delivered is watermarked in some 
> way.

Generally used for online music sales these days if I’m not mistaken. I also 
recall seeing it recommended by professional photographers associations (such 
as the ASMP).

I seem to remember earlier discussion in here about this type of watermarking, 
and there was significant push back on the idea (from MarkW?) based on the 
assumption that such mechanism would defeat any attempt at caching, and thus 
render an already hairy bandwidth issue even hairier.


> Are there other uses of watermarking that anyone thinks work better?

Not as far as I know.

--
Olivier





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