On Tue, Jun 28, 2011 at 3:54 AM, Gregg Tavares (wrk) <g...@google.com>wrote:
> I beg to differ. Nearly every game that has a mouse renders a mouse cursor > manually. At least all the ones I've played. I quick search on youtube for > "rts gameplay" shows this is true. > I've seen plenty of both; drawing the cursor manually gives a painful, delayed cursor, resulting in a stressful UI. The point is, 1 it's unrelated to mouselock > As I said. :) If people want it I'd suggest proposing it separately. -- Glenn Maynard