Folks, we've been discussing my proposal with Vlada recently and he's about to commit officially to it at the school. I'd like to poke for feedback esp. if there are concerns/doubts about the sanity of my proposal. Encouraging comments are of course welcome too ;)
Cheers, milan On Mon, Sep 10, 2018 at 11:25 AM Milan Kovacik <mkova...@redhat.com> wrote: > Hi, > > I'd like to propose a comparison of Git versioning model to Pulp3 > versioning (and branching) model. > The textual part would briefly introduce both Git and Pulp, with focus on > their respective usecases, trying to identify overlapping scenarios. > Next it would in detail examine the versioning models of both Git and > Pulp3. > The main matter would compare implementation of Git versioning model in > Pulp3 (as e.g a fork) to the current versioning model. > The textual part would conclude with advantages and disadvantages of both > versioning models, reiterating over the usecases, comparing performance > (storage and time) of both the implementations. > > I believe this would have a direct practical impact on Pulp3, affecting > feature planning and if feasible, providing an alternative versioning > implementation[1][2]. > > -- > milan > > PS: I'm volunteering to oversee the thesis on the project part > > [1] https://pulp.plan.io/issues/3360 > [2] https://pulp.plan.io/issues/3842 > > On Wed, Sep 5, 2018 at 9:16 PM, Austin Macdonald <aus...@redhat.com> > wrote: > >> How about reproducibility? Bihan and I presented on this topic at scipy >> but there is a lot left to say/research. >> https://www.youtube.com/watch?v=5czGgUG0oXA >> >> In the scientific community, reproducibility is a hot topic (I bet grad >> schools would love this!), and the computational aspect of it has been >> under-emphasized in the existing literature. Our talk focused on the >> fundamental problems of environmental reproducibility and how to use Pulp >> to solve them. Especially since the scope was narrow, we barely scratched >> the surface. There a ton of potential angles; some ideas are that you could >> catalog and compare technologies or discuss academic vs industry use cases >> and trends. >> >> On Wed, Sep 5, 2018 at 5:01 AM Vladimir Dusek <vdu...@redhat.com> wrote: >> >>> I don't ask you for a specific assignment, we'll set up it with Milan >>> later. I only need some idea on a topic. >>> >>> Scope of the work should be 40-50 standard pages. Additional istructions >>> could be find here - >>> http://www.fit.vutbr.cz/info/szz/pokyny_bp.php.en#pozadavky. However I >>> don't think it's neccessary for you to know them. >>> >>> All bachelor theses from our university last year could be find here - >>> http://www.fit.vutbr.cz/study/DP/BP.php.en. I presume most of them are >>> written in Czech but there are abstracts in English which might be useful >>> for inspiration. >>> >>> Random abstracts: >>> >>> Alias Analysis in C Compiler >>> ------------------------------------- >>> This thesis is dedicated to the problem of alias analysis and >>> possibilities of its improvement in the LLVM framework. The goal of this >>> thesis is to improve the accuracy, which was achieved by extending the >>> existing implementation of Andresen algorithm to be field sensitive. The >>> terms related to alias analysis and algorithms of the alias analysis >>> available in LLVM are explained. These algorithms are compared according to >>> their base idea, features, and limitations. The implementation of the field >>> sensitivity has been tested using compiler test suites. Its impact on >>> program compilation speed and performance has been analyzed. The measured >>> results show an increase in the accuracy of alias analysis in the LLVM >>> framework. >>> >>> Reinforcement Learning for Starcraft Game Playing >>> -------------------------------------------------------------------- >>> This work focuses on methods of machine learning for playing real-time >>> strategy games. The thesis applies mainly methods of Q-learning based on >>> reinforcement learning. The practical part of this work is implementing an >>> agent for playing Starcraft II. Mine solution is based on 4 simple >>> networks, that are colaborating together. Each of the network also teaches >>> itself how to process all given actions optimally. Analysis of the system >>> is based on experiments and statistics from played games. >>> >>> >>> On Tue, Sep 4, 2018 at 8:27 PM Robin Chan <rc...@redhat.com> wrote: >>> >>>> Hi Vladimir, >>>> >>>> I'm not familiar with what types of topics are appropriate for this >>>> type of project - could you share some criteria and examples of what makes >>>> a good topic? >>>> >>>> Robin >>>> >>>> On Mon, Sep 3, 2018 at 8:50 AM, Vladimir Dusek <vdu...@redhat.com> >>>> wrote: >>>> >>>>> Hi team, >>>>> >>>>> since September I'm in the third grade of bachelor studies and it >>>>> means that I'm going to write a bachelor thesis. I haven't selected a >>>>> topic >>>>> yet and if it'll be possible I'd like to work on something that is >>>>> relevant >>>>> to Pulp. Do you have any idea? >>>>> >>>>> Thank you guys, >>>>> Vlada >>>>> >>>>> _______________________________________________ >>>>> Pulp-dev mailing list >>>>> Pulp-dev@redhat.com >>>>> https://www.redhat.com/mailman/listinfo/pulp-dev >>>>> >>>>> >>>> _______________________________________________ >>> Pulp-dev mailing list >>> Pulp-dev@redhat.com >>> https://www.redhat.com/mailman/listinfo/pulp-dev >>> >> >> _______________________________________________ >> Pulp-dev mailing list >> Pulp-dev@redhat.com >> https://www.redhat.com/mailman/listinfo/pulp-dev >> >> >
_______________________________________________ Pulp-dev mailing list Pulp-dev@redhat.com https://www.redhat.com/mailman/listinfo/pulp-dev