OK, thanks (and thanks Brad). that's kind of what I thought. For the
moment it really isn't an issue of being "in" the server, as being used
by client state machines versus server state machines. I presume when
you used it in the server, the server was acting as a client and running
a client state machine.
This is where I get to the complicated part of this whole thing. The
concurrency is *almost* done (he says with undeserved bravado) but the
real trick is we want to be able to run client state machines on the
server. I have ideas for this, but they're a little sketchy. Anyway,
it's not a big deal at this point, I'm getting to the point I can move
things around a bit if I need to.
Phil, thanks for your response to Sam. that is exactly how I was going
to put it (word for word, how did you DO that?) so I'm glad I don't have
to type it up.
Good stuff! onward!
Walt
Phil Carns wrote:
The server is definitely not using the msgpairarray code right now. I
think it would be handy to keep it in the common area, though, because
it could be used for server to server communication in the future.
It actually started out just being a client side thing, but I moved it
to common while I was working on my dissertation.
-Phil
Walt Ligon wrote:
Hey guy, I'm trying to understand why the msgpairarray stuff is in the
common directory and has this stuff to let it work with both the
client and the server (and in fact gets compiled with both the client
and the server) when it doesn't appear to get used by the server at
all. Is it getting used in some tricky way I overlooked, or is this
an historical artifact, or was it supposed it might get used, even
though it never did?
Unless there's a good reason otherwise I'm inclined to move it into
the client code.
Walt
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